Altered Destiny |
| Home | About EAGER | Cheat Indices | Game A-Z Indices | Developer Indices | Game Info |
| Problem | Hint |
|---|---|
| FLOATING VILLAGE | |
| Problem: Will I ever get back to see Trudy? | You will be reunited with Trudy when you overcome Helmar and the Jewel of Light is returned to its proper place. |
| How can I get down from the Floating Village? | No, take the small floater. |
| Hey, there's another floating island! How do I get over there? | Stand on the far east rock ledge at Land's End and a transporter will arrive. |
| I keep getting this sinking feeling when I step on the transporter. | You're carrying too much. Lighten your load before you step on the transporter. |
| How can I take the frags from Tentro's shop? | Point the golden tube at the frags. |
| I've brought Vindah the requested wildlife, but he's not divining. Now what? | You also need to bring the pomenta leaf frm the Bottom of the Hill in the Forest of Dreams. |
| WEIRD WOODS | |
| How can I prevent the Hoppa from sprinkling me? | Maybe being sprinkled is a good thing, sooner or later. |
| I've heard of living in harmony with nature, but this is a bit much. How do I keep from "taking root"? | Eat the defoil herb from the Canyons of Fear. |
| Where is the Indella bird hiding? | Stand by the web in Tree Base. Climb up. Travel around. You'll know it when you see it. |
| Where can i get a bird-holding device? | Ask Alnar to make a cage for you. |
| I've got a great place to put the bird, but the bird won't come within reach. Now what? | Set the trap, then bait the cage with wither the popcorn or the bottle of pigment from Tentro's Shop. |
| FOREST OF DREAMS | |
| What is it that the chief pomenta plant wants from me? | Are you reading all the clues just for the heck of it? There is no chief pomenta plant. |
| All this walking is making me tired. Isn't there somewhere I could get some rest? | Sleep in the hammock. |
| I keep snoozing. What's the point? | Dream. |
| What are those arcane symbols in P.J.'s dream? Is it some kind of ancient, iconic code? | You'd better pay attention to Vindah's message at the end. |
| This pit looks pretty interesting. Can I stick around? | Wake up while you're at the Boiling Pits. |
| I keep taking my last gasp in the green mist. Help! | Push the rocks By a Cliff Edge. Climb down. |
| That poor, sobbing creature! How can I help her? | Cut the trees with a sharp instrument from Alnar's. Now you can walk between them, if you're careful. |
| I want to get back to reality! | Retrace your steps. Sleep, then wake up when you're back in the Forest of Dreams. |
| ORDER OF THE JEWEL | |
| This is avery exclusive group! How do I enter? | When the golden tube is holding the frags from Tentro's shop, point it at the plate. |
| Lantra seems stubborn about giving away her possessions. | Bring Lantra some water and she will give you her pouches. |
| I've seen lots of what Lantra needs but I don't have anything in which to carry it. | Fill the seed shell with water. |
| I'm not able to make a scroll. | Ask Towhee for the scroll. |
| The scrollworms are taking my leaf. How can I stop them? | There is no secret cave. Listen, you're reading the hints just to see what they say. We've talked about this before. |
| What good is this small pouch? | Drop the small pouch anywhere in the Order of the Jewel and take the round crystal that grows from it. |
| I got the scroll from Towhee. But it doesn't contain the horticultural information I need. | Give the round crystal to Towhee. |
| The Guardian of The Order really burns me up. | When the golden tube is holding the frags, point it at the plate inside the Order of the Jewel. The Guardian will let you pass. |
| CANYONS OF FEAR | |
| The wraiths keep overwhelming me. How can I defeat them? | Don't move until the wariths have solidified. |
| What can I use to take away some slime? | Fill the empty bowl with the slime. |
| I see an interesting plant, but I can't take it. | Towhee, in The Order of The Jewel, has a scroll about the defoil herb. Read the scroll and you will be able to take the herb. |
| I can't reach the arrow. | Stand by the toes of the Yula's hind foot. Climb up and then walk across the webs. |
| A horde of ravenous scavengers keep putting a damper on my day. | Drop anything you don't want the Kleegs to mess with in any other scene. Retrieve your inventory when you're done here. |
| That Kleeg really upsets my balance. What can I do? | Drop the bowl of popcorn before you begin the climb. |
| CAVES OF DEATH | |
| An axe-wielding bad guy keeps killing me. How can I win? | Once combat begins, move straight towards the aRRaRRa until the creature falls off the platform. |
| I'm using a finely crafted blade, but the aRRaRRa isn't getting the point. | Wield the axe to combat the aRRaRRa |
| Where is the switch that turns off the light? | There is no switch to turn off the light. |
| I'm suspended over the pool. How can I leave? | Oh yeah, Make sure you've been sprinkled by the Hoppa first so that you thrive in the intense light. |
| Well, here I am On The Stairs. But there appears to be no exit. | Walk to the stairs at the bottom right. An extension will appear that leads to the next area. |
| The clamchops like me all too well. | Walk across the bridge. |
| How can I continue beyond the floating floor? | Step on squares that have only one or four circles on them until you reach the square that has no circles. |
| I keep withering away in the dark. | Eat the defoil herb from teh Canyons of Fear before stepping into the Pool of Darkness. |
| HOWLER LAKE | |
| I don't have the foggiest idea how to keep the Howlers from killing me. | Before you go to Howler Lake, turn on the silencer that JonQuah gives you in the Caves of Death. |
| How can I get from the causeway to the isalnd? | Signal with the mirror, then ride the Boteman to the isalnd. |
| CASTLE ISLAND | |
| These noisomes are deathly annoying. | Squeeze the Kleeg from the Canyons of Fear. |
| Geez, I just don't react well to the purple blobs. | Avoid brushing into the purple blobs while walking. |
| The leech trees want more than I can give. What can I do? | Pour the slime from the Canyons of Fear on P.J. |
| The front door of the castle is locked! | Unlock teh door with the arrow from the Canyons of Fear. |
| INSIDE THE CASTLE | |
| Is this a one-room castle? | Pull on the rope to start on your explorations. |
| I don't even have a chance against Helmar. | As you go by the first door in the crystal shaft, jump. |
| An amazing maze. How do I find my way out? | Follow the Indella bird's instructions. Go east, east, east then north, through the middle, "solid" wall. |
| I've got a shot, but I still lose this most important confrontation with Helmar. | Choose the mirror to show Helmar the face of his own evil. |
Note that anything written in CAPITAL LETTERS indicates a command that you must
actually type. (The game, though, recognizes any combination of upper/lower case
letters when you type a command).
Following this, stricltly "chronological" order, solution may result in your missing out on some aspects of the game not necessary to completion. So for maximum enjoyment I'd recommend that you, whilst following these instructions, also explore on your own.
Also remember that in order to complete the game, you will have to guide P.J. through some scenes more than once - hence, you will find certain scenes listed several times. Thus, if you want the "solution" to a particular scene, be sure to check thoroughly for all references to that scene.
| Ser | Location | Action(s) |
|---|---|---|
| 1 | Clearing | East |
| By Two Structures | Walk P.J. through door of domed hut | |
| Small Hut | TAKE ALL (Axe, Sword) ALNAR MAKE CAGE EXIT | |
| 2 | By Two Structures, South Side | West |
| Clearing | Walk P.J. under stone arch East | |
| By Two Structures, North Side | Walk P.J. down steps and under pigment troughs | |
| Tentro's Shop | TAKE GOLDEN TUBE TAKE JAR TAKE SPHERE POINT TUBE AT FRAGS Walk P.J. to steps | |
| By Two Small Structures, North Side | Walk P.J. up steps West | |
| Clearing | Walk P.J. under stone arch East | |
| 3 | By Two Structures, South Side | Walk P.J. through door of domed hut |
| Small Hut | TAKE CAGE EXIT | |
| By Two Structures, South Side | Position P.J. (carefully) to the right of the front opening in the rocks
Wait for a small floater to rise from below TAKE SMALL FLOATER West | |
| Crossroads | DROP SWORD DROP SPHERE East | |
| Edge Of The Forest | West | |
| Eastern Edge | South | |
| In A Wooded Glen | East | |
| 4 | By A Cliff Edge | East |
| Midway | South | |
| Bottom | West | |
| Bottom of Hill | TAKE LEAF East (to Bottom) North (to Midway) West | |
| By A Cliff Edge | Walk P.J. next to the hammock SLEEP DREAM | |
| Boiling Pits - By A Cliff Edge | WAKE UP PUSH ROCKS CLIMB DOWN | |
| 5 | Boiling Pits - Bottom of Hill | CUT RIGHT TREE WITH AXE
CUT LEFT TREE WITH AXE Walk P.J. between the two downed trees, across the pits TAKE PICTURE Position P.J. next to the kaylef GIVE PICTURE TO KAYLEF TAKE MIRROR CLIMB DOWN |
| Boiling Pits - By A Cliff Edge | SLEEP | |
| By A Cliff Edge | WAKE UP West (to In A Wooded Glen) North (to Eastern Edge) East | |
| Edge Of The Forest | Walk P.J. north via right-hand trail | |
| Crossroads | West | |
| A Wooded Area | North | |
| 6 | By The Light | East |
| Tree Base | Position P.J. by the vine wall CLIMB UP | |
| Terrace, West Edge | South | |
| Terrace Clearing | DROP CAGE SET TRAP BAIT CAGE WITH JAR Wait for bird to be trapped TAKE CAGE East | |
| By A Large Tree | TAKE SHELL West (to A Terrace Clearing) North | |
| Terrace, West Edge | Walk P.J. into still pool FILL SHELL WITH WATER Position P.J. by vine web CLIMB DOWN | |
| 7 | Tree Base | West (to By The Light)
South (to A Wooded Area) South |
| Crossroads | Position P.J. between the two tubeplants on the crest of the east hill
When one tubeplant gives birth TAKE LARGE FLOATER | |
| A Clearing | Walk P.J. through stone arch East (to By Two Structures) | |
| Land's End | Carefully, position P.J. on the stone platform on the eats edge of the
island. DROP AXE Move P.J. onto transporter | |
| Runes Island | Move P.J. into amphitheatre GIVE BIRD TO VINDAH GIVE LEAF TO VINDAH Wait until bird has marked leaf TAKE LEAF LOOK AT THE LEAF EXIT | |
| 8 | Runes Island | Move P.J. onto the transporter |
| Land's End | TAKE AXE West (to By Two Structures) West (to A Clearing) Position P.J. (carefully) to the right of the front opening in the rocks Wait for a small floater to rise from below TAKE SMALL FLOATER | |
| Crossroads | DROP LEAF South | |
| By A Cliff | POINT TUBE AT PLATE POINT TUBE AT FRAGS Walk P.J. into the cave mouth | |
| Order Of The Jewel | POINT TUBE AT PLATE DROP TUBE South via the right-hand trail | |
| 9 | The Crystal Garden | GIVE SHELL TO LANTRA
TAKE SMALL POUCH TAKE LARGE POUCH DROP SMALL POUCH TAKE ROUND CRYSTAL South |
| Hallway | Walk P.J. down steps and into open doorway | |
| Among The Scrolls | TOWHEE, GIVE ME SCROLL LOOK AT THE SCROLL GIVE ROUND CRYSTAL TO TOWHEE LOOK AT THE PICTURE SCROLL EXIT | |
| Hallway | DROP PICTURE SCROLL DROP WRITTEN SCROLL Walk P.J. up the stairs West | |
| Order Of The Jewel | Walk P.J. out of the cave | |
| By A Cliff | East | |
| 10 | Crossroads | North |
| Top Of A Canyon | North | |
| On A Path | Do not move P.J. until the wraith has dissolved into slime
(Do not stray from the path) North | |
| Canyon Fork | Do not move P.J. until the wraith has dissolved into slime
(Do not stray from the path) Carefully, move P.J. to the leftmost northern exit | |
| Canyon Depths | Carefully, continue on the same path | |
| Canyon Heights | TAKE PLANT Return to Crossroads | |
| Crossroads | West (to A Wooded Area) North (to By The Light) East (to A Tree Base) East | |
| 11 | Eastern Woods | North until P.J. is sprinkled by the Hoppa
West (to Tree Base) West (to By The Light) North |
| Pool of Light | WIELD AXE READ MESSAGE Move P.J. towards aRRaRRa until platform moves With mouse: Click on right edge of platform under aRRaRRa's feet With Keyboard: Move P.J. right until aRRaRRa falls Move P.J. so that he falls off the platform | |
| On The Stairs | EAT PLANT READ MOUND OF STONES Walk P.J. down to the lowest set of steps on teh right Walk down the step extension that appears | |
| Bottom Of The Stairs | THROW LARGE PUCH Walk P.J. across the crystal bridge and onto the platform | |
| Descent Tube | READ MARKINGS | |
| 12 | Floating Floor | Walk P.J. over the loose tile, stepping only on tiles with one large or four small circles |
| Pool of Darkness | Move P.J. So that he falls into pool | |
| Pool of Light | West (to By The Light) South (to A Wooded Area) South (to Crossroads) North (to Top Of A Canyon) North (to On A Path) North | |
| Canyon Fork | Carefully, move P.J. to the center exit on the north | |
| Canyon Depths | Carefully, move P.J. to the center exit on the north | |
| Canyon Heights | Carefully, continue on the same path | |
| Canyon End | carefully, continue on the same path | |
| 13 | Canyon Heights | Carefully, continue on the same path |
| Amid The Bones | West | |
| Amid The Bones (Skulls) | DROP ALL TAKE BOWL East | |
| Amid The Bones | Position P.J. by the rear foot of the skeleton
DROP BOWL CLIMB UP West, across webs | |
| Amid The Bones (Skulls) | Carefully, walk P.J. to the center of the middle skull
TAKE ARROW Carefully walk P.J. back east | |
| Amid The Bones | East, across webs CLIMB DOWN TAKE KLEEG TAKE BOWL West | |
| 14 | Amid The Bones (Skulls) | TAKE SILENCER TAKE MIRROR East |
| Amid The Bones | Retrace your steps back to Canyon Fork | |
| Canyon Fork | FILL BOWL WITH SLIME South | |
| On A Path | South | |
| Top Of A Canyon | South | |
| Crossroads | East (to Edge Of The Forest) West (to Eastern Edge) South (to In A Wooded Glen) East (to By A Cliff Edge) East (to Midway) South (to Bottom) West | |
| Bottom of Hill | TURN ON SILENCER South | |
| 15 | Howler Lake | WAVE MIRROR RIDE BOTEMAN |
| By A Landing | SQUEEZE KLEEG East | |
| Island Edge | Move P.J. into paved, stone area and exit north on the left path | |
| By A Terrace | West | |
| Island Center | POUR SLIME ON PJ West | |
| Gathering Place | South | |
| Amid The Ruins | Exit north using the left-hand path | |
| Gathering Place | North | |
| 16 | Castle Entrance | Move P.J. next to the door
UNLOCK DOOR WITH JEWELED ARROW Move P.J. into the doorway |
| Castle Bottom | PULL ROPE | |
| In A Shaft | Do nothing until P.J. comes to a room with a door in the far wall
When P.J. is by the door ... JUMP | |
| In A Chamber | East East East North (through the middle, "solid" wall) | |
| HELMAR | When offered a weapon selection, choose: MIRROR | |
| 17 | End of Game | |
This list shows, section by section, all of the things you must direct P.J. to do in order to earn points. Total possible = 350 points.
Village Area
4 Take small floater (getting down from village)
3 Stand on edge of Land's End (calling transporter)
1 Tentro's, Take sphere
2 Tentro's, Take tube
2 Tentro's, Take jar
5 Tentro's, Point tube at frags
5 Alnar's, Take axe
3 Alnar's, Take sword
2 Alnar's, Take cage
-2 Eat popcorn
20 Vindah's, Take divination
Possible = 47 points
Crossroads
2 Take floater
Possible = 2 points
Order of the Jewel
10 Put frags on outside plate
15 Put frags on inside plate
7 Garden, Give water to Lantra
4 Garden, Take large pouch
4 Garden, Take small pouch
10 Take round lens (after dropping small pouch)
7 Library, Give round lens to Towhee
5 Library, Ask for scroll without giving lens (written scroll)
5 Library, Ask for scroll after giving lens (picture scroll)
Possible = 67 points
Canyons of Fear
15 Take defoil herb
5 Yula graveyard, Drop popcorn
10 Yula graveyard, Take Kleeg
15 Yula graveyard, Take jeweled arrow
5 Fill bowl with slime
Possible = 50 points
Forest of Dreams/Boiling Pits
4 Sleep
4 Dream
4 Wake up at Boiling Pits
6 Push rocks
4 Cut left tree with axe
4 Cut right tree with axe
2 Cut tree with sword
10 Take photo
10 Take mirror from Kaylef
5 End Of Cavern, Take leaf
Possible = 51 points
Caves of Death
15 Defeat aRRaRRa
2 Pool of Light, Read message
2 On The Steps, Read mound of stones
5 Clamchops, Throw large pouch
4 Descent Tube, Read markings
9 Cross floating floor
15 Get silencer from JonQuah
10 Eat defoil herb
Possible = 62 points
Weird Woods
5 Get sprinkled by Hoppa
3 Climb web
5 Take seed shell
2 Fill shell with water
2 Bait cage with pocorn
2 Bait cage with bottle of pigment
5 Trap bird
Possible = 22 points
Howler Lake
10 Signal with mirror
Possible = 10 points
Castle Island
15 Squeeze Kleeg
5 Pour slime on P.J.
3 Unlock door with arrow
Possible = 23 points
Castle
5 Jump into first doorway
11 Negotiate maze to Helmar
Possible = 16 points
Before you shout, "Eureka! Maps!" and go flipping like a maniac through them, heed this warning: While maps do in fact display all of the "passageways" from scene to scene, they do not indicate places where you must do something special in order to successfully negotiate a passageway.
In other words: Some passageways in Altered Destiny open only under special circumstances.
So if a map tells you a passageway exists, but your gameplay won't reveal it, then it's possible you are missing an important object. Or you have not yet performed a necessary action. Or something like that. If you're really stuck, look at the solution section above for ultimate answers.
NOTE: Sorry about the poor quality of these maps.
Daltere Overview
Floating Village
Caves of Death
Weird Woods
Order of the Jewel
Canyons of Fear
Forest of Dreams
Boiling Pits
Castle Island
Castle