Altered Destiny



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HINTS

ProblemHint
FLOATING VILLAGE
Problem: Will I ever get back to see Trudy? You will be reunited with Trudy when you overcome Helmar and the Jewel of Light is returned to its proper place.
How can I get down from the Floating Village? No, take the small floater.
Hey, there's another floating island! How do I get over there? Stand on the far east rock ledge at Land's End and a transporter will arrive.
I keep getting this sinking feeling when I step on the transporter. You're carrying too much. Lighten your load before you step on the transporter.
How can I take the frags from Tentro's shop? Point the golden tube at the frags.
I've brought Vindah the requested wildlife, but he's not divining. Now what? You also need to bring the pomenta leaf frm the Bottom of the Hill in the Forest of Dreams.
WEIRD WOODS
How can I prevent the Hoppa from sprinkling me? Maybe being sprinkled is a good thing, sooner or later.
I've heard of living in harmony with nature, but this is a bit much. How do I keep from "taking root"? Eat the defoil herb from the Canyons of Fear.
Where is the Indella bird hiding? Stand by the web in Tree Base. Climb up. Travel around. You'll know it when you see it.
Where can i get a bird-holding device? Ask Alnar to make a cage for you.
I've got a great place to put the bird, but the bird won't come within reach. Now what? Set the trap, then bait the cage with wither the popcorn or the bottle of pigment from Tentro's Shop.
FOREST OF DREAMS
What is it that the chief pomenta plant wants from me? Are you reading all the clues just for the heck of it? There is no chief pomenta plant.
All this walking is making me tired. Isn't there somewhere I could get some rest? Sleep in the hammock.
I keep snoozing. What's the point? Dream.
What are those arcane symbols in P.J.'s dream? Is it some kind of ancient, iconic code? You'd better pay attention to Vindah's message at the end.
This pit looks pretty interesting. Can I stick around? Wake up while you're at the Boiling Pits.
I keep taking my last gasp in the green mist. Help! Push the rocks By a Cliff Edge. Climb down.
That poor, sobbing creature! How can I help her? Cut the trees with a sharp instrument from Alnar's. Now you can walk between them, if you're careful.
I want to get back to reality! Retrace your steps. Sleep, then wake up when you're back in the Forest of Dreams.
ORDER OF THE JEWEL
This is avery exclusive group! How do I enter? When the golden tube is holding the frags from Tentro's shop, point it at the plate.
Lantra seems stubborn about giving away her possessions. Bring Lantra some water and she will give you her pouches.
I've seen lots of what Lantra needs but I don't have anything in which to carry it. Fill the seed shell with water.
I'm not able to make a scroll. Ask Towhee for the scroll.
The scrollworms are taking my leaf. How can I stop them? There is no secret cave. Listen, you're reading the hints just to see what they say. We've talked about this before.
What good is this small pouch? Drop the small pouch anywhere in the Order of the Jewel and take the round crystal that grows from it.
I got the scroll from Towhee. But it doesn't contain the horticultural information I need. Give the round crystal to Towhee.
The Guardian of The Order really burns me up. When the golden tube is holding the frags, point it at the plate inside the Order of the Jewel. The Guardian will let you pass.
CANYONS OF FEAR
The wraiths keep overwhelming me. How can I defeat them? Don't move until the wariths have solidified.
What can I use to take away some slime? Fill the empty bowl with the slime.
I see an interesting plant, but I can't take it. Towhee, in The Order of The Jewel, has a scroll about the defoil herb. Read the scroll and you will be able to take the herb.
I can't reach the arrow. Stand by the toes of the Yula's hind foot. Climb up and then walk across the webs.
A horde of ravenous scavengers keep putting a damper on my day. Drop anything you don't want the Kleegs to mess with in any other scene. Retrieve your inventory when you're done here.
That Kleeg really upsets my balance. What can I do? Drop the bowl of popcorn before you begin the climb.
CAVES OF DEATH
An axe-wielding bad guy keeps killing me. How can I win? Once combat begins, move straight towards the aRRaRRa until the creature falls off the platform.
I'm using a finely crafted blade, but the aRRaRRa isn't getting the point. Wield the axe to combat the aRRaRRa
Where is the switch that turns off the light? There is no switch to turn off the light.
I'm suspended over the pool. How can I leave? Oh yeah, Make sure you've been sprinkled by the Hoppa first so that you thrive in the intense light.
Well, here I am On The Stairs. But there appears to be no exit. Walk to the stairs at the bottom right. An extension will appear that leads to the next area.
The clamchops like me all too well. Walk across the bridge.
How can I continue beyond the floating floor? Step on squares that have only one or four circles on them until you reach the square that has no circles.
I keep withering away in the dark. Eat the defoil herb from teh Canyons of Fear before stepping into the Pool of Darkness.
HOWLER LAKE
I don't have the foggiest idea how to keep the Howlers from killing me. Before you go to Howler Lake, turn on the silencer that JonQuah gives you in the Caves of Death.
How can I get from the causeway to the isalnd? Signal with the mirror, then ride the Boteman to the isalnd.
CASTLE ISLAND
These noisomes are deathly annoying. Squeeze the Kleeg from the Canyons of Fear.
Geez, I just don't react well to the purple blobs. Avoid brushing into the purple blobs while walking.
The leech trees want more than I can give. What can I do? Pour the slime from the Canyons of Fear on P.J.
The front door of the castle is locked! Unlock teh door with the arrow from the Canyons of Fear.
INSIDE THE CASTLE
Is this a one-room castle? Pull on the rope to start on your explorations.
I don't even have a chance against Helmar. As you go by the first door in the crystal shaft, jump.
An amazing maze. How do I find my way out? Follow the Indella bird's instructions. Go east, east, east then north, through the middle, "solid" wall.
I've got a shot, but I still lose this most important confrontation with Helmar. Choose the mirror to show Helmar the face of his own evil.


COMPLETE SOLUTION

Note that anything written in CAPITAL LETTERS indicates a command that you must actually type. (The game, though, recognizes any combination of upper/lower case letters when you type a command).

Following this, stricltly "chronological" order, solution may result in your missing out on some aspects of the game not necessary to completion. So for maximum enjoyment I'd recommend that you, whilst following these instructions, also explore on your own.

Also remember that in order to complete the game, you will have to guide P.J. through some scenes more than once - hence, you will find certain scenes listed several times. Thus, if you want the "solution" to a particular scene, be sure to check thoroughly for all references to that scene.

SerLocationAction(s)
1ClearingEast
By Two StructuresWalk P.J. through door of domed hut
Small HutTAKE ALL (Axe, Sword)
ALNAR
MAKE CAGE
EXIT
2By Two Structures, South SideWest
ClearingWalk P.J. under stone arch
East
By Two Structures, North SideWalk P.J. down steps and under pigment troughs
Tentro's ShopTAKE GOLDEN TUBE
TAKE JAR
TAKE SPHERE
POINT TUBE AT FRAGS
Walk P.J. to steps
By Two Small Structures, North SideWalk P.J. up steps
West
ClearingWalk P.J. under stone arch
East
3By Two Structures, South SideWalk P.J. through door of domed hut
Small HutTAKE CAGE
EXIT
By Two Structures, South SidePosition P.J. (carefully) to the right of the front opening in the rocks
Wait for a small floater to rise from below
TAKE SMALL FLOATER
West
CrossroadsDROP SWORD
DROP SPHERE
East
Edge Of The ForestWest
Eastern EdgeSouth
In A Wooded GlenEast
4By A Cliff EdgeEast
MidwaySouth
BottomWest
Bottom of HillTAKE LEAF
East (to Bottom)
North (to Midway)
West
By A Cliff EdgeWalk P.J. next to the hammock
SLEEP
DREAM
Boiling Pits - By A Cliff EdgeWAKE UP
PUSH ROCKS
CLIMB DOWN
5Boiling Pits - Bottom of HillCUT RIGHT TREE WITH AXE
CUT LEFT TREE WITH AXE
Walk P.J. between the two downed trees, across the pits
TAKE PICTURE
Position P.J. next to the kaylef
GIVE PICTURE TO KAYLEF
TAKE MIRROR
CLIMB DOWN
Boiling Pits - By A Cliff EdgeSLEEP
By A Cliff EdgeWAKE UP
West (to In A Wooded Glen)
North (to Eastern Edge)
East
Edge Of The ForestWalk P.J. north via right-hand trail
CrossroadsWest
A Wooded AreaNorth
6By The LightEast
Tree BasePosition P.J. by the vine wall
CLIMB UP
Terrace, West EdgeSouth
Terrace ClearingDROP CAGE
SET TRAP
BAIT CAGE WITH JAR
Wait for bird to be trapped
TAKE CAGE
East
By A Large TreeTAKE SHELL
West (to A Terrace Clearing)
North
Terrace, West EdgeWalk P.J. into still pool
FILL SHELL WITH WATER
Position P.J. by vine web
CLIMB DOWN
7Tree BaseWest (to By The Light)
South (to A Wooded Area)
South
CrossroadsPosition P.J. between the two tubeplants on the crest of the east hill
When one tubeplant gives birth
TAKE LARGE FLOATER
A ClearingWalk P.J. through stone arch
East (to By Two Structures)
Land's EndCarefully, position P.J. on the stone platform on the eats edge of the island.
DROP AXE
Move P.J. onto transporter
Runes IslandMove P.J. into amphitheatre
GIVE BIRD TO VINDAH
GIVE LEAF TO VINDAH
Wait until bird has marked leaf
TAKE LEAF
LOOK AT THE LEAF
EXIT
8Runes IslandMove P.J. onto the transporter
Land's EndTAKE AXE
West (to By Two Structures)
West (to A Clearing)
Position P.J. (carefully) to the right of the front opening in the rocks
Wait for a small floater to rise from below
TAKE SMALL FLOATER
CrossroadsDROP LEAF
South
By A CliffPOINT TUBE AT PLATE
POINT TUBE AT FRAGS
Walk P.J. into the cave mouth
Order Of The JewelPOINT TUBE AT PLATE
DROP TUBE
South via the right-hand trail
9The Crystal GardenGIVE SHELL TO LANTRA
TAKE SMALL POUCH
TAKE LARGE POUCH
DROP SMALL POUCH
TAKE ROUND CRYSTAL
South
HallwayWalk P.J. down steps and into open doorway
Among The ScrollsTOWHEE, GIVE ME SCROLL
LOOK AT THE SCROLL
GIVE ROUND CRYSTAL TO TOWHEE
LOOK AT THE PICTURE SCROLL
EXIT
HallwayDROP PICTURE SCROLL
DROP WRITTEN SCROLL
Walk P.J. up the stairs
West
Order Of The JewelWalk P.J. out of the cave
By A CliffEast
10CrossroadsNorth
Top Of A CanyonNorth
On A PathDo not move P.J. until the wraith has dissolved into slime (Do not stray from the path)
North
Canyon ForkDo not move P.J. until the wraith has dissolved into slime (Do not stray from the path)
Carefully, move P.J. to the leftmost northern exit
Canyon DepthsCarefully, continue on the same path
Canyon HeightsTAKE PLANT
Return to Crossroads
CrossroadsWest (to A Wooded Area)
North (to By The Light)
East (to A Tree Base)
East
11Eastern WoodsNorth until P.J. is sprinkled by the Hoppa
West (to Tree Base)
West (to By The Light)
North
Pool of LightWIELD AXE
READ MESSAGE
Move P.J. towards aRRaRRa until platform moves
With mouse: Click on right edge of platform under aRRaRRa's feet
With Keyboard: Move P.J. right until aRRaRRa falls
Move P.J. so that he falls off the platform
On The StairsEAT PLANT
READ MOUND OF STONES
Walk P.J. down to the lowest set of steps on teh right
Walk down the step extension that appears
Bottom Of The StairsTHROW LARGE PUCH
Walk P.J. across the crystal bridge and onto the platform
Descent TubeREAD MARKINGS
12Floating FloorWalk P.J. over the loose tile, stepping only on tiles with one large or four small circles
Pool of DarknessMove P.J. So that he falls into pool
Pool of LightWest (to By The Light)
South (to A Wooded Area)
South (to Crossroads)
North (to Top Of A Canyon)
North (to On A Path)
North
Canyon ForkCarefully, move P.J. to the center exit on the north
Canyon DepthsCarefully, move P.J. to the center exit on the north
Canyon HeightsCarefully, continue on the same path
Canyon Endcarefully, continue on the same path
13Canyon HeightsCarefully, continue on the same path
Amid The BonesWest
Amid The Bones (Skulls)DROP ALL
TAKE BOWL
East
Amid The BonesPosition P.J. by the rear foot of the skeleton
DROP BOWL
CLIMB UP
West, across webs
Amid The Bones (Skulls)Carefully, walk P.J. to the center of the middle skull
TAKE ARROW
Carefully walk P.J. back east
Amid The BonesEast, across webs
CLIMB DOWN
TAKE KLEEG
TAKE BOWL
West
14Amid The Bones (Skulls)TAKE SILENCER
TAKE MIRROR
East
Amid The BonesRetrace your steps back to Canyon Fork
Canyon ForkFILL BOWL WITH SLIME
South
On A PathSouth
Top Of A CanyonSouth
CrossroadsEast (to Edge Of The Forest)
West (to Eastern Edge)
South (to In A Wooded Glen)
East (to By A Cliff Edge)
East (to Midway)
South (to Bottom)
West
Bottom of HillTURN ON SILENCER
South
15Howler LakeWAVE MIRROR
RIDE BOTEMAN
By A LandingSQUEEZE KLEEG
East
Island EdgeMove P.J. into paved, stone area and exit north on the left path
By A TerraceWest
Island CenterPOUR SLIME ON PJ
West
Gathering PlaceSouth
Amid The RuinsExit north using the left-hand path
Gathering PlaceNorth
16Castle EntranceMove P.J. next to the door
UNLOCK DOOR WITH JEWELED ARROW
Move P.J. into the doorway
Castle BottomPULL ROPE
In A ShaftDo nothing until P.J. comes to a room with a door in the far wall
When P.J. is by the door ...
JUMP
In A ChamberEast
East
East
North (through the middle, "solid" wall)
HELMARWhen offered a weapon selection, choose:
MIRROR
17End of Game


SCORING POINTS

This list shows, section by section, all of the things you must direct P.J. to do in order to earn points. Total possible = 350 points.

Village Area

4 Take small floater (getting down from village)
3 Stand on edge of Land's End (calling transporter)
1 Tentro's, Take sphere
2 Tentro's, Take tube
2 Tentro's, Take jar
5 Tentro's, Point tube at frags
5 Alnar's, Take axe
3 Alnar's, Take sword
2 Alnar's, Take cage
-2 Eat popcorn
20 Vindah's, Take divination

Possible = 47 points

Crossroads

2 Take floater

Possible = 2 points

Order of the Jewel

10 Put frags on outside plate
15 Put frags on inside plate
7 Garden, Give water to Lantra
4 Garden, Take large pouch
4 Garden, Take small pouch
10 Take round lens (after dropping small pouch)
7 Library, Give round lens to Towhee
5 Library, Ask for scroll without giving lens (written scroll)
5 Library, Ask for scroll after giving lens (picture scroll)

Possible = 67 points

Canyons of Fear

15 Take defoil herb
5 Yula graveyard, Drop popcorn
10 Yula graveyard, Take Kleeg
15 Yula graveyard, Take jeweled arrow
5 Fill bowl with slime

Possible = 50 points

Forest of Dreams/Boiling Pits

4 Sleep
4 Dream
4 Wake up at Boiling Pits
6 Push rocks
4 Cut left tree with axe
4 Cut right tree with axe
2 Cut tree with sword
10 Take photo
10 Take mirror from Kaylef
5 End Of Cavern, Take leaf

Possible = 51 points

Caves of Death

15 Defeat aRRaRRa
2 Pool of Light, Read message
2 On The Steps, Read mound of stones
5 Clamchops, Throw large pouch
4 Descent Tube, Read markings
9 Cross floating floor
15 Get silencer from JonQuah
10 Eat defoil herb

Possible = 62 points

Weird Woods

5 Get sprinkled by Hoppa
3 Climb web
5 Take seed shell
2 Fill shell with water
2 Bait cage with pocorn
2 Bait cage with bottle of pigment
5 Trap bird

Possible = 22 points

Howler Lake

10 Signal with mirror

Possible = 10 points

Castle Island

15 Squeeze Kleeg
5 Pour slime on P.J.
3 Unlock door with arrow

Possible = 23 points

Castle

5 Jump into first doorway
11 Negotiate maze to Helmar

Possible = 16 points

MAPS and NOTES

Before you shout, "Eureka! Maps!" and go flipping like a maniac through them, heed this warning: While maps do in fact display all of the "passageways" from scene to scene, they do not indicate places where you must do something special in order to successfully negotiate a passageway.

In other words: Some passageways in Altered Destiny open only under special circumstances.

So if a map tells you a passageway exists, but your gameplay won't reveal it, then it's possible you are missing an important object. Or you have not yet performed a necessary action. Or something like that. If you're really stuck, look at the solution section above for ultimate answers.

NOTE: Sorry about the poor quality of these maps.

Daltere Overview
Map: DALTERE

Floating Village
Map: FLOATING VILLAGE

Caves of Death
Map: CAVES OF DEATH

Weird Woods
Map: WEIRD WOODS

Order of the Jewel
Map: ORDER OF THE JEWEL

Canyons of Fear
Map: CANYONS OF FEAR

Forest of Dreams
Map: FOREST OF DREAMS

Boiling Pits
Map: BOILING PITS

Castle Island
Map: CASTLE ISLAND

Castle
Map: CASTLE