Cadaver 2

The Last Supper



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TIPS

To get the second key, go to the guards on level four. Ignore the levers until you have the guard key from the north passage, the candle and the shuriken (in the pillow). Open the wall above the bed to get the second key.

SOLUTION

ENTRANCE HALL

Pick up your diary. Pull the open barrel under the dripping pipe. Wait until it fills and a casket floats to the top. Open the casket and get the scroll (Reverse Spell) and the Iron Key. Insert the Iron Key into the keyhole. Move North.

GUARD ROOM

Find the Small Key under the Skull. Press the button on the West Wall but leave the Gem for the time being. Move East.

KITCHEN

Get the cash and open the chest. Get the three gems and search the mouth. Move North.

SANCTUARY

Open the chest and get the two potions (Strength and Cure Poison). Return to GUARD ROOM.

GUARD ROOM

Pick up the Gem and quickly drink the Cure Poison Potion. Return to the SANCTUARY. Move East.

DINING HALL

Jump on the table and get the Chicken Leg. Stand next to the post. Drink the Strength Potion and move the wooden post so the platform knocks the Green Casket to the floor. Open the casket and get the scroll (Dispel Trap). Cast this spell on the Grey Strong-box. Open the strong-box and get the orb (Sleep Spell). Return to the KITCHEN.

KITCHEN

Give the Chicken Leg to the Magic Mouth. This tells you that you must awaken the eyes to progress. Return to DINING HALL.

DINING HALL

Drop the Sleep Spell and cast Reverse Spell on it. This will change the Sleep Spell into an Awaken Spell. Get this spell, hold and cast it to awaken the eye and unlock the East Door. Move East.

DRINKING ROOM

Drink the full tankard and get the Small Silver Key. Collect all the loafs of bread. Move East.

GUEST CHAPEL

Jump on the altar and the wand will disappear. Search the tapestry and pull the lever that is revealed. You must collect the three gems that now fall, one by one, from the ceiling. Return them to the altar and drop them there. However, if the gem sparkles while you are on the floor you will lose energy. Use a combination of timing and other clever techniques(!) to reach the gems and return to the altar. Once you've dropped all three gems on the altar an orb will appear (Reveal Spell). Hold and cast the Reveal Spell to reveal the wand (Lock Door Spell). Cast the reverse spell on the wand to change it to an Open Door Spell. Open the strong-box to get an Awaken Spell. Then cast the Open Door Spell on the south exit. Move South.

COURTYARD

From here you can explore the rest of the courtyard by travelling south or west but this is not necessary to complete the game. It will provide you with a number of bonuses and the odd smile. Move East.

HOBSON'S CORNER

Nothing here. Move North.

EAST LANE

Cast the Awaken Spell and move south through the middle door.

STOCK PEN

Here, you must recover the Gold Key. To do this, you need one slime monster, several loafs of bread and some accurate throwing. First throw a loaf of bread through the gap in the bars opposite the Gold Key. Pull the lever to release the slime monster and return to the location from where you threw the bread. The slime should eat the loafs and move towards you, pushing the key for you to retrieve. Now drop a loaf of bread. Insert the key in the keyhole. Move North. Then move south through the bottom door. Cast Dispel Trap on the strong-box. Open the chest and get orb (Awaken Spell). Cast the Awaken Spell and move to the other side of the bars. Move South.

ROAST PASSAGE

Pull the lever and jump onto the Grey Platform. Jump over the Grey Bar and pull the second lever. Move West through the High Door.

COURTYARD

Stand and admire the dancing mushrooms and try to work out how to retrieve the crown. When you tire of this, move North.

COURTYARD (2)

Run across the bridge and run and jump back as the bridge disappears. The Poison Flask will drop to the ground and smash. The spider will drink the poison, die and magically remove the bars. Go and get the potion (Immortal) and the Key. Return to the ROAST PASSAGE.

ROAST PASSAGE

Drink the Immortal Potion, jump onto the spikes, insert the Gold Key into the keyhole and move to the south wall. There is a hidden door you can exit by.

GUEST'S STORE

Open the wooden chest and pick up the slime. Cast Dispel Trap spell on the Grey Strong-box and open it to get the cash and the orb (Summon Monster). Search the Skull to get a scroll (Translate). Move West.

STORE ROOM

Pull the stacked barrel to the end of the row of barrels. This should be positioned so that, should the wooden block fall, it will be stopped by them. Pull the lever and the block will fall, unlocking the door as it does so. Move West.

SOUTH HALL

Pull the lever. Drop the slime near the grey bars. He will now go and collect the key. However, when he touches it, the bars drop, trapping the poor creature within. Cast the Summon Monster spell to retrieve him. Search the slime to get the key, insert the key in keyhole. Move North.

NAMELESS ROOM

Climb the stairs. Touch the gem but do not pick it up. Collect all the potions that appear and then get the gem. Give the water to the mouth on the wall. Move North.

COURTYARD

Cross the flail using any method you can. Move North.

TOWER

Climb the stairs. Move up.

UPPER CHAPEL

Use the Translate Spell to work out the relationship between the gems and the shrines. Place each gem on its correct shrine. Drink the blood upon the altar, drink the Super Fast Potion. When the casket falls from the roof, open it and collect all its contents. Go down stairs. Move down.

TOWER

Cast Freeze Spell on the slime monsters and pull both levers on the north wall. Exit through the door on the west wall. Move West.

COURTYARD

Move West

PORCHWAY

Insert key in the keyhole and pull the lever. Move West.

ENTRANCE HALL

Move West

PIT

Drink the Cure Poison Potion. Wait. Unfortunately the floor gives way beneath you and you plummet to a well-deserved death. You have finally been defeated by the heir of Dianos. There is no escape. KARADOC THE DWARF IS DEAD.