Captive |
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When you land and pick up the message from Ratt on Butre return to the Swan and then land again. There will be another message from Ratt, pick this up as well. Repeat this 88 times (!) and put all the messages in the backpacks. When they are full carry them in the hands and one on the cursor then enter a base and find a shop. You can sell all the messages and get about 18,500 credits.
Anyone who has played captive may have noticed a relationship between droid names and the stats that droids start with. For the name "ZAK", all but one of the stats is at the initial maximum, the remaining stat is only one of! For the name "Jonathan" all the stats are at the maximun.
You have to fly your spaceship, the Swan, to the planet BUTRE, (co-ordinates 008w-072n). While you are on the way place the chips in the droid heads. You now have to assign them a name. The chip is in the backpack of each droid. Once this is done you will aquire the ability to punch, which is the first means, for the time being, of attacking. Once you are orbiting, zoom in on the white dot and click on it. Your craft will land. Wander around till you find the green door. A message from Ratt is at the door with a code on it. This will let you in once you correctly execute it. Once inside pick up the explosives and another message. Go to the end of the passage and click the right mouse button on the forward icon. The wall will move forward, most likely you will encounter your first base aliens. You must explore the whole base by opening every cupboard and door. The map below will help you find your way. Pick up all sacks of gold whenever you destroy an enemy. As you gain experience trade this for attributes. Before you can get out of the base you have to do two things. Find the professor and kill him for the password for the computer from which you can get the planet probe (from the computer). Then you must find the generators and destroy them by throwing the explosives in the top of them. Once this is done you must exit from the base before it blows up. When you are back in orbit place the planet probe in the map and it will head off to the next planet showing you the way.
During your quest you will use some plug in devices. Here is a run down on what they are:
| Level | OPTICS | DEV-SCAPES |
|---|---|---|
| BASIC | AG Scan - displays how much damage you are inflicting on your opponent during combat | Anti-Grav Device - enables droids to walk on ceilings. Handy for flooded areas and shooting high floating enemies |
| II | Route Finder - Essential for finding your way out of the base after you have destroyed the generators. It will also guide you to the base entrance when you land | Shield - cuts down the amount of damage caused by enemy fire |
| III | Mapper - gives you a map of the area you have covered. Shops are shown in red, white ladders and holes in green, doors in yellow | Fire Shield - cuts down the amount of damage inflicted by fireballs |
| IV | Radar | Greaser - allows you to run faster |
| V | Magna Scan - guides you straight to the generators | Power Sapper - drains all the power from your droids (Forget this one) |
| VI | Body Scan - gives you a quick reference to the condition of your droids | Fixer - repairs any droid part which is at 0%. (Note: Will not give a 100% repair) |
| VII | Vision Corrector - allows you to detect false walls | Recharger - recharge droids |
| SUPER | Visor - Infra-Red night vision which enables you to see in the dark | Deflector - deflects enemy fire. However they drain very quickly and are expensive |
| Mission One | |
|---|---|
| Base Name | Code |
| BUTRE | TL, BL, TR, BR |
| PELPHI | BR, BL, TL, TR |
| MEESTRE | TL, TR, BL, BR |
| TRIEKOS | TR, BR, BL, TL |
| Mission Two | |
|---|---|
| Base Name | Code |
| MASGOT | TR, BL, TL, BR |
| TRAPHET | TL, BL, TR, BR |
| PHOOPEL | TL, TR, BL, BR |
| SODCKET | BL, BR, TL, TR |
| ZAITET | TL, BR, TR, BL |
| QUELOSOD | TL, TR, BL, BR |
| SALDET | BL, TL, TR, BR |
| MIEUSIA | TL, BL, TR, BR |
| PASDET | TL, TR, BL, BR |
| LEATOD | BR, TR, TL, BL |