Captive



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CHEATS

When you land and pick up the message from Ratt on Butre return to the Swan and then land again. There will be another message from Ratt, pick this up as well. Repeat this 88 times (!) and put all the messages in the backpacks. When they are full carry them in the hands and one on the cursor then enter a base and find a shop. You can sell all the messages and get about 18,500 credits.

Anyone who has played captive may have noticed a relationship between droid names and the stats that droids start with. For the name "ZAK", all but one of the stats is at the initial maximum, the remaining stat is only one of! For the name "Jonathan" all the stats are at the maximun.

TIPS

You have to fly your spaceship, the Swan, to the planet BUTRE, (co-ordinates 008w-072n). While you are on the way place the chips in the droid heads. You now have to assign them a name. The chip is in the backpack of each droid. Once this is done you will aquire the ability to punch, which is the first means, for the time being, of attacking. Once you are orbiting, zoom in on the white dot and click on it. Your craft will land. Wander around till you find the green door. A message from Ratt is at the door with a code on it. This will let you in once you correctly execute it. Once inside pick up the explosives and another message. Go to the end of the passage and click the right mouse button on the forward icon. The wall will move forward, most likely you will encounter your first base aliens. You must explore the whole base by opening every cupboard and door. The map below will help you find your way. Pick up all sacks of gold whenever you destroy an enemy. As you gain experience trade this for attributes. Before you can get out of the base you have to do two things. Find the professor and kill him for the password for the computer from which you can get the planet probe (from the computer). Then you must find the generators and destroy them by throwing the explosives in the top of them. Once this is done you must exit from the base before it blows up. When you are back in orbit place the planet probe in the map and it will head off to the next planet showing you the way.

MAPS

Map: Level 1

Map: Clip 15099

DEVICES

During your quest you will use some plug in devices. Here is a run down on what they are:

LevelOPTICSDEV-SCAPES
BASICAG Scan - displays how much damage you are inflicting on your opponent during combatAnti-Grav Device - enables droids to walk on ceilings. Handy for flooded areas and shooting high floating enemies
IIRoute Finder - Essential for finding your way out of the base after you have destroyed the generators. It will also guide you to the base entrance when you landShield - cuts down the amount of damage caused by enemy fire
IIIMapper - gives you a map of the area you have covered. Shops are shown in red, white ladders and holes in green, doors in yellowFire Shield - cuts down the amount of damage inflicted by fireballs
IVRadarGreaser - allows you to run faster
VMagna Scan - guides you straight to the generatorsPower Sapper - drains all the power from your droids (Forget this one)
VIBody Scan - gives you a quick reference to the condition of your droids Fixer - repairs any droid part which is at 0%. (Note: Will not give a 100% repair)
VIIVision Corrector - allows you to detect false wallsRecharger - recharge droids
SUPERVisor - Infra-Red night vision which enables you to see in the dark Deflector - deflects enemy fire. However they drain very quickly and are expensive


BASE CODES



Mission One
Base NameCode
BUTRETL, BL, TR, BR
PELPHIBR, BL, TL, TR
MEESTRETL, TR, BL, BR
TRIEKOSTR, BR, BL, TL




Mission Two
Base NameCode
MASGOTTR, BL, TL, BR
TRAPHETTL, BL, TR, BR
PHOOPELTL, TR, BL, BR
SODCKETBL, BR, TL, TR
ZAITETTL, BR, TR, BL
QUELOSODTL, TR, BL, BR
SALDETBL, TL, TR, BR
MIEUSIATL, BL, TR, BR
PASDETTL, TR, BL, BR
LEATODBR, TR, TL, BL