Castle Elsinore |
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Note: An asterisk (*) following an object means that the object is a treasure. All of these will give you 5 bonus points if deposited at the Town Hall. Some of them can be used for other purposes. However, unless described otherwise they are just treasure.
If the items you carry are already full, you might then deposit all treasure in the Town Hall.
Seashore: Search from north end to south end of sea shore. You should find a heavy ball and a rod.
Village - Exits are possible in all direction. Get Water Pump, string, sickle and document from locations around it. Town Hall - where you deposit your treasure (for full credit) is located northwest from the village square.
The churchyard is south of the village. In one area there is a freshly dug grave and a human skull. Get the skull.
Go seashore, tie string to rod, fish. Get coral*.
Go to bridge then west to oak tree then climb the tree. With the sickle, cut the mistletoe down and get the mistletoe.
Go to the forest, explore until you come to the Witch's Camp. Get the broom. Fly south then south again and there is a large circle. If you have the mistletoe with you you can pass the wraith there. Get the emerald*, back to the arrival point, fly back.
Go to Church tower and ring the bell. Go to the sea and wait until a huge monster comes. Follow it, the monster will go up the river to the churchyard (south of the freshly dug grave) and then bite the tower's bell and tear up the tower's side revealing a downward passage. In there you will find a Nordic idol*.
Get the document and go to the castle. (The document is the pass)
Scattered around the castle's first level are: gold cross*, two yarns (one is in linen storage and the other is in servant room), book, rug*, statue* and oil lantern (your only light source).
Two events might happen here:
There is a large bulge behind a curtain in one of the rooms in the first level of the castle. Kill the bulge (A sort of thief is behind it) and get the crown*. You can bury the dead body in the churchyard's grave to get additional treasure: jewel trinket*.
Scullery (south of kitchen) - Go down the staircase. If you explore the maze there you will find a nordic pin* and an antique key (in wine cellar).
A fountain west outside of castle - Empty it with the Water Pump. Get the coin*.
Queen's chamber - Give yarn to Queen and she will allow you to go to her bedroom. Get the diamond* located there.
Tower - Give the young and pretty girl the book to calm her. You can then go south. Get the oil painting* from there.
Ghost room - Give crown* to ghost (that's what he wants). To pass the barred door, load cannon with the iron ball, turn cannon and fire the cannon. Pass the shattered door and get the ruby*. The scholar? I don't know yet.
King's Chamber - Turn the bust (The bookcase slides away revealing a passage). In there you will find an ornate clock* and the Prince Chamber.
Prince Chamber - Give him the skull. In east door there is a vase*. In north door (unlock it first) there is a necklace*.
Room with three levers - Pull iron lever, north and get the jade*, pull the bronze lever (a trapdoor opens), break door and find your way to the sea shore. Now climb up the cliff, take the south trail and follow it until you come to the Smuggler's Cave. Enter the cave. In there you will find all your stolen treasure. In addition, you will find the pirate's treasure; a jewel chest*. 1602 will bring you back to the castle (A short-cut).
The cat - If you have the emerald* and ruby* (they are the size of eyes) give them to it. The cat will give you an ancient mouse* in return.
Once you have collected all treasures you have only a little time to reach the Town Hall and deposit all your treasures there before you are transported to an astral plane. When you find yourself there you will encounter an engraving, "OTTFFS???", on a surface. Respond with "ENT". After about 10 seconds a door to the south appears. Enter it and put the sword on the altar (a sword picture is on the altar). Exit. Now everything is changed. There is a riddle here. The answer is "Moon". Go North and then move East to meet the Lady of Moon.