Curse Of The Azure Bonds |
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Once you find any item you can make as many copies of it as you want.
In case anyone is wondering, The "Wizard in Red" refers to Dracandros. He is the owner of the Crescent Moon bond. The "Woman in Green" refers to the leader of the Cultists of Moander. They, of course, are the owners of the Mouth in the Hand bond, which is the symbol of the God Moander. The "Lord of the Black" refers to the leader of the Zhentrim, or "Black Network", an evil alliance of priests, magi and thieves that operate out of Zhentil Keep. They own the "Big Z" in the Triangle bond. Lastly, "The Flamed One" is, of course, good old Tyranthraxus. He owns the Flaming Bond, which is the Symbol of Tyranthraxus.
To defeat Tyranthraxus you must: gather the Amulet of Lathander, which is in Zhentil Keep; the Helm of Dragons, which is currently being kept by Dracandros in his castle near Haptooth; and the Gauntlet of Moander, which is kept by Mogion (the Woman in Green) in Yulash. You must take these items to the Pool of Radiance.
![]() Drannor Burial Glen | ![]() Drow Caverns |
![]() Dexam's Temple | ![]() Hap Village |
![]() Fire Knives Hideout | ![]() Tilverton Sewers |
![]() Moanders Pit | ![]() Ruins of Myth Drannor |
![]() Thieves Guild in Tilverton | ![]() Tyranthraxus' Temple |
![]() City of Yulash | ![]() Zhentil Keep and Temple Bane |
![]() Dracondros' Tower | |
The first thing you should do after creating your characters is to go to the armoury and the general store. Equip your characters as well as possible. Also visit the High priest of the temple of Gond and the Sage Filani. Go to the tavern and wait there having drinks, etc. until the tavern keeper asks you to leave. Leave and go to the side entrance, then go to the front and enter the tavern again. To explain what just happened, Princess Nacacia just got ambushed by the Fire Knives as she tried to enter the tavern.
Stay in the tavern if you need some info. Go to the Inn (where you started) and rest, Memorise spells, etc. If you transferred "Pools of Radiance" or "Hillsfar" characters then first get them to train in the hall. You will soon be starting the chase for the Fire Knives.
Go North then head west just after the general store and you should get into a fight with the purple guard. While you were fighting the fire knives have taken Giogi Wyvernspur from the carriage.
After you defeat the guards either surrender or run down the nearest alley. The Thieves Guild will send someone to get you out. The guild master gives you a sewer map and the Fire Knives attack. Kill them and head South to the sewers. You should go to the vault on this level because it contains quite a few magical items as well as some coins.
Note: The maps for the game aren't necessary to complete it but they do show important places in each dungeon saving you from going everywhere). Go South through the sewers and you come across three separate exits in the southernmost end wall. Two are normal doors, whilst the other is a secret door. There is also a secret Training Hall in the South East of the sewers.
After exiting the sewers there are only a few places to go that are of any real interest. One is the armoury to the South, as there are a few Magic Items there. However, the most interesting place is the Southwest corner where you get your bond removed and meet Nacacia, Azoun, Vandergahast and Giogi. Before this, however, you should rescue The Cleric, Gharri, from the torture chamber.
After having your bond removed go to the standing stone. This is where you should always go when you have a bond removed because the man there (Tyranthraxus) tells you who to kill off next and where they are. He does this so he has full control of you for himself. At this time he should say "Seek Red to the South". He means the Renegade Red wizard of Thay, Dracandros.
Go south till you reach the village of Hap. Your first task in removing the bond is to free the village. This is quite easy and shouldn't pose much of a problem. The village has been taken over by an Efreet and his Drow minions. You will find help in the inn in the form of one Akabar El Akesh. He is a mage of some very small level and is almost, but not exactly, useless. If you go into the South building immediately you will be severely wasted. If, however, you kill some drow patrols first, then the Efreet forces will be severely reduced and easy pickings.
After obliterating the Efreet go to the caves. Go South East when you enter the caves and as long as you have a female member in your party, you will meet Silk of the Swanmays. She will give the 1st Female in the party the mark of a Swanmay and will ask you to do something for her.
Go to the sulphur baths and get the chests from them. There are several magic Items in them including a Longsword +2 (Dragon Slayer), which is a help if you decide to kill the dragons. Exit the caves via the Dracolich. If you need XP then kill him, otherwise leave Crimshank alone.
When you enter the tower you will meet Dracandros. He will teleport you to the top of the tower where a host of evil black dragons are waiting. They force him to remove the bond. You now have two choices. Attack the dragons or be passive. If you attack the dragons you had better hope you can kill them, if you do kill them though, you get quite a few XP and also the stuff that Silk wants. You should now head slowly down the tower.
On the third floor there is a Drow lord. Save your game before finding him because he is sometimes hard, sometimes easy to kill. On this floor there's a dragon's egg which Silk also wants. There are a lot of Wyverns hanging around in the tower and unless the party is relatively strong it may be an idea to avoid the rooms they are in.
In the tower somewhere is a special place called the Test of The Sphere. In this test a character controls a sphere of annihilation and must, by concentrating on it, force it into an opposing mage. Your character doesn't have to be a mage, I did it with a ranger. If you win you get some magic Items. If you lose you're disintegrated, permanent-like.
On the ground floor after leaving the tower you will be attacked by Dracandros himself. Destroy his forces and him and you are well rewarded. Dracandros has stacks of Magic on his corpse. Re-enter the caves if you killed the dragons and got the egg and Silk will give you some treasure. Unfortunately this isn't magical, though it will help if you're broke.
Go back to Haptooth and identify all magic and Rest/Fix/Memorise all characters and spells, etc. Now go to the standing stone, Tyranthraxus says, "Seek the woman in green to the NW". By this he means Mogion a cultist of Moander who resides in Moander's pit.
Go to and Enter Yulash. You should enter by asking permission. You will be taken to see the commander. Walk around the room until the spies try to escape, kill them and you won't have to worry about the red plume guards in the check points.
There are only two places you must go to in Yulash, The first is the middle of the city, to get the wand of defoliation. The second is the North East, to enter the pit of moander. Enter the pit and follow the sights and sounds of a recent battle. You will find Alias and DragonBait.
Allow them to join and head for the stairs in the South East. Go down and go straight North take out the slug and the cultists and continue North till you reach a pair of doors. Enter and attack Mogion when you get a chance. After ensuring the death of Mogion and her cult you will be attacked by a party of a god called "Bit O Moanders" they are reasonably easy to defeat, using spells like Stinking Cloud, and Hold Monster.
Search the Altar for some treasure and leave the pit by the exit door on the first level. Now visit Tyranthraxus at the standing stone again and he'll tell you to "Seek Black to the North". The black lord is Fzoul Chembyrl, one of the higher members of the Zhentrim.
Go to and enter the city of Zhentil Keep. Here you may buy numerous Magic Items and various goods you may need to restock. Buy all you need and then follow the path around until you meet Olive Ruskettle, The halfling Bard. Follow her and enter the door in front of you when she leaves. You will find Dimswart the sage. Take him with you and make your way to the chapel.
DON'T follow the woman until you've searched the altar. One of the weapons you find there is cursed so be careful. Follow the Hooded Woman (Medusa) and she will take you to Dexam the Beholder. He will disintegrate Fzoul, removing your bond and leave. You must find and kill Dexam to get the amulet of Lathander. He is in the Southwest Corner of His Temple with a few minotaurs and his Medusa.
Another place of interest here is the dead elf's body which has a few items on it. Avoid the Northeast Corner because there is a trap there that teleports you to the dead elf causing you damage. For the last time go to the standing stone and Tyranthraxus reveals himself and goes to his temple in Myth Drannor.
This is the last part of the game so make sure your characters are all at their maximum levels or you'll be slaughtered. In the Burial Glen fights with spiders CANNOT be avoided. However, fights with Thri-Kreen can by parleying and saying that Tyranthraxus is your master.
Always re-bury the skeletons and replace the bones in crypts. There are five things which should happen before you continue. You should go to the Spirit Queen in the Tomb in the Northwest Corner and take the magic items she gives you. You should follow and kill the Red Plume soldier (who is really a Rakshasa) and get his bow and arrows. You should meet The Nameless Bard (Finder Wyvernspur). You should kill the Thri Kreen in their lair.
Finally, there are Knights of Myth Drannor wandering around. Don't enter the ruins without meeting them. To reach the ruins simply go East and enter the East Forest. Follow the woods not the path.
In the ruins there are only a few things to do. You should first save the guy running from the Hell Hounds and get his treasure. Next go visit the old Rakshasa and speak "haughtily" to him and he'll offer his assistance. Somewhere in the ruins a Rakshasa is wandering around and asks you to help him raid the treasure room - Assist and get the treasure. Go break up the gambling game in the Northwest as well.
Note: Save frequently. If you encounter a patrol just give them money.
Finally, enter the sewer grate located somewhere in the Northwest Quadrant. You will now find yourself in the temple. Head West until you find Tyranthraxus and then, when he runs off, go North and up the stairs. Now go to the Northeast and enter the South Door. You are now in the final battle with Tyranthraxus and his 12 High Priests and 48 Margoyles.
The easiest way to kill him is to all be invisible with either the spell (not very effective) or the Dust of Disappearance (infinitely preferable). Once you have defeated him you will be teleported to Shadowdale where a feast will be held in your honour.