The Immortal



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PASSWORDS



LevelStandardFull Strength Wizard
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5B57F943000EB094bfb43000eb0
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TIPS

Level 4: Walk around the ring on the floor three times to open the floor.

Level 7: When Norlac dives underwater, you must hurry back and throw yourself into the whirlpool rather than climbing the ladder.

Level 8: To defeat the dragon and Mordamir, use the BLINK spell six times, then use the fire protection spell just before he breathes fire at you, and not when he takes a quick breath. When he pauses, hold up the amulet and Mordamir will spin in. Use the STATUE spell three times to avoid being killed by the lightning, then just as he starts his next spell, put up a SONIC spell. Use STATUE twice more and when he animates the bones, hit the statue just before they reach you. He will now say that you have no more defences, so wait until he holds up the amulet then cast the MAGNETIC spell. Bingo - end of game.

SOLUTION

LEVEL 1

Wait for the message from the vision. Exit the room through the door on the left. Go to the body and take all objects, avoid the goblin and go south. Kill second goblin, the go to talk to man, he will give you a key. Go to the chest and open it with key, take all items in it. Go back north, avoiding goblin and through the door to the left. Arm the 4-Shot scroll, go north and kill goblin with fireball. Search body and take all items, take gold as well. Go back south and exit to the left.

Go to the south wall and along it to the left, round the corner and through the door. Go south across the patch of dirt, along the bottom wall and through the door.

Go along the north wall to the left, then along the left one to the south, fire fireball to light torch, avoid the shadows on the ground. pick up object, then continue south, then go right along the south wall, picking up object on the way, then north along the right wall, through the door. Sleep on the straw.

Walk over to beam of light, stand in its path, hold amulet up to the light, but DO NOT read the runes, go down ladder when it appears

LEVEL 2

Avoid the slime, get gem and search the pile of bones to find the elven sword, don't search the bones again. Go out of south door and door opposite in passage. Kill the troll, go out of door at the end of the passage. Get the rock to your left and read the charm spell when the will o wisps appear. Go out of north door. Read charm spell again to make the will o wisps kill the goblin guards. Search the guards to find the bag of dust of complaisance. Enter room the guards were guarding and there are 2 goblins and the king goblin. Kill guard nearest to you by slowly moving along east wall. Move onto mound of earth avoiding the other guard and plant bag of spores. Run out of room. Re-enter room after 5 seconds and walk up to dying king for a chat. Give him water when he asks and he will help you. Go up to merchant in east of will o wisps room and refuse his first offer of slime repellent but accept his 2nd offer. Go back to dwarf in passage, via the passage where you killed the troll, and throw the dust in the air. He will then give you a gem. Rest on a pile of straw. Walk up to the door at far east of the passage. Use slime repellent and exit through door.

There are 2 patches of slime in this passage. Walk along to centre of passage and wait until slime gathers around your feet. Drop the rock and it turns into a gem. Get gem and exit through door at the end of the passage. The room of three circles. As the goblin king told you place the gems in the right/left/centre positions.

Then exit to the next level when a stairway appears.

LEVEL 3

The chasm crossing! go down Southeastern ladder. Open chest to the south of the room and get fireballs. Kill troll fighting goblin with one fireball. Search troll to get knife. Go back up to chasm and down other ladder, two goblins fighting. Kill goblin with its back to west wall with a fireball and it turns into a troll. Search body to get protein ring. Ignore the bottle it contains slime. Down ladder.

Wear ring to turn into goblin form and walk to north. Avoid guard and open chest to get troll bombs. Back to ladder. Remove ring. Go back to room where you found the fireballs.

Exit through the door on the east wall. Talk to king and go up ladder to room of spikes.

Watch where the spikes appear and don't walk there! get the gem and exit down west ladder. Two trolls guard two doors. Throw knife at nearest troll (don't get too close) and a battle ensues between the two trolls. Exit via north door.

Run to get potion of strength in centre of northern wall using troll bomb if needed. Drink potion and exit via door in west wall (fight trolls or avoid using troll bombs).

Kill troll in this room and rest on straw. A magic circle with a coloured flame. Wait until the flame turns purple then walk into the centre of the circle and drop the gem. You are teleported to the other side of the chasm. Exit down ladder to next level.

LEVEL 4

Avoid trolls swings until man throws a dagger into it. Talk to man and he gives you a magic carpet. Exit via northern door. Use carpet. Fly along avoiding flame spouts. Watch the dot underneath your carpet for judging the distances. Don't exit through the west door until you have recovered the ring from the Southeastern passage near door. To leave room use carpet to stop flying and go through door. Use carpet again to fly north avoiding flame spouts etc. A door in the east wall of the northern passage leads to a room where you can rest. Exit down ladder.

Walk up to girl in west wall. Give her the ring you found and she will replace it. Exit down ladder.

A room with a magic circle. Clue - 3 rings clockwise round the triangle - not all rings are those that are worn. Cryptic but quite amusing when you solve it!

LEVEL 5

Goblin talks to you. Get egg. Exit via east door. Continue through room out of east door and buy a potion from merchant. Go back to goblins and talk to them. Walk up to hole in the NW corner of the room. Drink potion and exit through hole.

Two trolls are here. Walk up to chest. If trolls walk near you, wait until they stop moving before continuing or they will stomp in you! When you grow back to full size open chest and get the stuff. Drink the water immediately as you slowly die from the imbibing of the shrinking potion.

If possible, exit room without a fight. Two flying lizards. Use fireballs to scroll and start blasting until both are dead. Search the bodies and you find a door key. Exit via door in south wall. The worm room. Turn off the sound so you can hear the worm sensor. Use worm sensor. Make your way to the door in the west wall using sensor (Listen to the changing tones. If the pitch changes step back in the opposite direction and try a different direction - practice!)

Avoid slime in this room. The egg hatches into a flying lizard. Run over to magic circle. Stand in the exact centre. If the exit appears drop the bait and the lizard will land on the bait thus keeping the exit open. Down ladder and rest on straw. Exit to next level.

LEVEL 6

Spiders. 2 holes in West wall. Wait at lower hole. When the spider's legs appear in upper hole move into lower hole. Avoid egg sacks at all times. Walk towards the queen spider and when she rears up move quickly back. Her web was fired, so quickly run up to her to engage in combat. Two big hits should kill her. Exit down ladder.

Make your way to the bottle in Southwest corner. Don't open chest yet! Get bottle and move to the front of the chest. Don't open it yet. Pour alcohol onto chest and then open it to find a scroll of levitation. Exit down ladder.

Use the levitation spell immediately and slalom your way down the web corridor, avoiding egg sacks. This must be done fairly swiftly otherwise the spell wears off. Move slowly up to the ladder and use the spell again so you can climb out.

Rest on straw and exit to next level.

LEVEL 7

Kill the troll torturing the man and talk to man. It's Dunric! Give him his ring when he asks and you will get 3 very important spells for surviving the dragon and defeating Mordamir. Exit down ladder.

Kill the man who attacks you (it's the guy who you helped you on levels 1 and 4). Rest on straw. Exit down ladder.

Over a barrel! You must lure the Norlac away from the goblins! The beast is guarding the water pipes to the northeast. So make your way there.

Slowly drift towards the centre of the chamber to distract the Norlac. As soon as it's tentacles move, paddle like mad. Make your way back to the ladder you climbed down. Don't climb back up it! Continue down that passage and throw yourself into the whirlpool! The Norlac is dragged to its death! What a sacrifice! But no... next level.

The goblins managed to open up the water ways so you were brought back with the life giving water!

LEVEL 8

The dragon level! Back on your feet after being nursed back to your feet by a female goblin.

Open chest and get the spells. Down ladder. Walk into the centre of the room and fall down the pit! The dragon starts to emerge! As soon as you regain your feet hold the amulet up to the light. Never read the runes!

Prepare to use blink spells. You must blink every time the dragon breathes fire at you, so timing is crucial. Blink just after the dragon's head moves back and you should avoid its flames. The dragon breathes 6 times and then takes two large breaths just before it releases the fire use the fire protection spell and the flames don't harm you. Hold the amulet up again. Mordamir himself appears. After he takes the amulet from you prepare to use the body statue spell. Timing is crucial to avoid his attacks.

To avoid his lightning, count to 2 after the lightning has disappeared from above his head then statue yourself.

Mordamir's AttackYour Defence
LightningBody Statue
LightningBody Statue
LightningBody Statue
Sonic AttackSonic Shield (before he raises his arms)
LightningBody Statue
LightningBody Statue
Raised BonesBody Statue

He then explains that the dragon won't attack him because he is holding the amulet. So you cast your magic hands and the amulet floats over to you. The dragon makes a kebab of Mordamir and leaves.

Ana throws a rope down to rescue you - she also puts a new spring in your step.