Mega Lo Mania



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TIPS

Pick a starting sector with the best elements for the inventions you wish to make this time round.

Note the components and sector of any Ergonomically Terrific designs. This is probably the best way to design that object and reduces design time by half. If you see another sector later in the game with the same elements available you'll know this design can be knocked out in next to no time.

Look out for sectors with a plentiful supply of gatherable elements. These are often the best places to quickly produce a Surprise Attack! During the later stages, especially in Epoch 3, it's advisable to find a sector with more sophisticated elements.

Eventually you should be able to pick the best seams to mine and know the ones to leave alone.

It's always best to check the design menu whenever a new seam is mined. A new design may have just become available.

What should you do if a seam or element is totally used up when designing an object? Bin the design on the blueprints menu and there's a chance you may be able to redesign it with the elements you have left.

Shields and building weapons can sometimes increase your tech level and reveal an element which could lead to the designs you require.

Inventions made from gatherable elements save valuable time and manpower. Always wait until the clocks have ticked down to zero before changing the factory to produce a new object.

Knowledge of the different elements in each sector can help you figure out what the computer opponents are likely to arm themselves with.

Try to keep your men balanced between tasks to maximise efficiency. Only throw all your men into a single task during an emergency.

If time is on your side, try to leave as many men as possible to reproduce in the tower. Men are your currency, bank wisely. There are no overdrafts in Mega-lo-Mania!

Designing shields from just gatherables can be a lifesaver if you're under fire but with some spare time.

Play sensibly. Don't send unarmed men to attack buildings as they will have no effect. Play sneaky. Send one or two lambs to the slaughter as a tester to see what sort of armies your opponents have hidden away. Use the map to see what your enemies are up to.

Remember a building weapon man is twice as strong as an armed man on the ground from the same area.

If an opponent is too close for comfort at the beginning of a game, try to ally with him before he starts attacking you.

What should you do if your back is against the wall and you're about to die? Try allying with your aggressor! You have nothing left to lose. Use as few men as possible. See how low you can go.

GOOD DESIGNS



MaterialsProduces
Rock, Wood, BonesBow and Arrow, Catapult, Crossbow, Rock Weapon, Spear
Slate, Moonlite, PlanetariumLongbow, Musket, Pike, Giant Catapult, Spear, Stick Weapon
Bethlium, Solarium, AralditeBoiling Oil, Cannon, Catapult, Crossbow, Longbow, Pike
Herbirite, YeridiumGiant Catapult, Longbow
Valium, ParasiteBoiling Oil, Bow and Arrow, Musket
Aquarium, PaladiumGiant Catapult

TRICKY TEAMSTER TACTICS



PlayerColourCharacteristics
SCARLETRedUsually a good bet for a quick alliance but prone to infidelity. Tends to attack frequently and with unpredictable armies can be quite easily tempted into a battle in order to divert her men away from duties at home. Try to avoid picking a starting sector next to her or she could cause trouble. She likes designing army weapons.
OBERONYellowLikes to offer himself in alliance more than most and unsurprisingly veers towards the less reliable side of remaining faithful. Oberon is prone to erratic retaliation attacks but is a useful ally in battle. Puts his hand towards any weapon design.
CAESARGreenNot so easy to persuade to ally, but worthwhile and fairly reliable. Seems to have the best balance between defence and attack. Prefers building weapons. You should attempt to limit his territory.
MADCAPBlueA real tough cookie to turn into an ally but faithful as the day is long. A careful tactician he rarely makes a false move. Hit Madcap early to put him off balance. He likes designing building shields. Tends to throw the occasional but devastating attacks.

CHEATS

At the start of each island, select as many men as you need to conquer the island. Now place your castle on the island in the normal way. Before the screen goes blank and you start the island, make the number of men lower than you had originally chosen. You should now start the island with the number of men you selected at first, but all the men you put back into the "pool" will be available for other islands in that Epoch.

The following cheat codes will give you lots of men per Epoch:

EpochMadcapScarletManpower
1IVIAZXF1WMBOVIAYASIWMO100 men
2ELEALUFOPNPKMEAKXROPNQ200 men
3MOXALSLTFCZSPXAKVXTFCA300 men
4IFTAJNFPOVNDGTAIQRPDVO400 men
5MCOALOIXVPRSDOAGLLIVPS500 men
6NZHPVHLMLENSAIBUKXMLEO600 men
7QWCPHELHGLPWXCBGHXHGLQ700 men
8MMYAFZEZXFDSOYAECRZXFE800 men
9IQUBTYQSPADORUBOBESPAE900 men

LEVEL CODES



LevelCodeLevelCode
2BNYABDUNBHV6WWKDXGPXDBZ
3COVCPMJVEBL7KUUCTOPLGHV
4WKCCHIEUKNL8PEHAJBPKZAQ
5GATAVRXRONT9GYJDJHPNFHN

Mother of Battles - "TJLBVSNNIGD"

NOTE: You can't actually take part in the final battle "The Mother of Battles" unless you have suspended some of your men from previous levels by freezing their towers.