CHEATS
Hold down SHIFT-Y for lots of extra money (stop at 32,000,000).
To increase your cash balance by $500,000 enter the F1 screen. Hold down SHIFT-4
to produce a dollar sign. You'll immediately inherit lots of money. This only
works from the main continent screen.
TIPS
WORKING ON THE RAILROAD GUIDE
- Start game in western USA, the easiest theatre.
- Find two towns on the coast that are close together and have harbours.
- Build the first station at the town you are most likely to build from again
in the future. Then build the second station.
- Select the Map level F2 so that you can see with ease what supplies needs to
be picked up.
- Build a train with one mail and one passenger car.
- Once you have enough money, start to improve your stations with the following
extras: post office, hotel, switching yard and restaurant.
- Repeat these steps when deveoping new lines and stations.
- When you can afford it buy 10,000 shares of your own treasury stock. This
helps to prevent other railroads from buying you out.
- Its a good idea to build from coast to coast as you get a $100,000 bonus for
building a transcontinental railway.
- If you do well enough to exceed station limit and you find that you can't
expand anymore or your status stops increasing, try and take over an enemy
railroad. This is not an easy task but if you have enough money in the bank
($5,000,000 should be enough) you can usually do it. The best railway to take
over is the one that hasn't bought much of its own stock - 20,000 shares at the
most.
- Buy-outs mean you have to be very fast and alert. Call your broker and buy
10,000 shares of your target's stock. As soon as you go back to the map, call
the broker again and repeat the process until you have 60% of his stock (make
sure he doesn't have enough money to block you out). If he has to sell a $500,000
bond then you should be able to take him out.
- Depending on the level of play you can take out 2 or 3 other railroads.
- When you have done all of this you should be offered the top job for your
theatre. In the unlikely event that this doesn't happen, you should start to make
new railroads, build new stations and make union stations between your railroad
and the railroads you have taken over.
ON THE RIGHT TRACKS
Here are a few things to keep on your mind as you build your line:
- Rivers are key factors in evaluating where to build initially and where to
expand. The cost of building bridges and the danger of washouts is significant.
New York is a difficult location on the map, due largely to the layout of the
rivers. Rivers are less troublesome in the Western US since they tend to flow
east-west more than north-south. England is least affected by rivers.
- Ferries can be a great way to do an end run around a competitor. Build the
ferry line around the blocking position, then run down to a city "behind enemy
lines". Build a station with an engine house and you're ready to start a second
railroad. Don't forget to tear up the ferry line to get a lot of your construction
money back.
- Mountains are a major issue in the eastern and western US. In the Eastern US
you have to deal with the mountains early on (about one third of the way across
the map). Since you reach the mountains early, you tend to have weaker locomotives,
which makes the mountains more of a problem. How you deal with the mountain question
in the Eastern US is often a make or break decision (especially as you're building
on the northern half of the map). In the western US you dont hit the mountains
until you are two-thirds across (assuming you're playing an east-to-west game).
You have more time to build up cash for assaulting the mountains than in the
eastern US. Since the exact shape of the mountainous region varies from game to
game, the location of optimal mountain passes changes each game. The outlines of
the land, the rivers and the locations of cities remain the same in all four
scenarios.
TRACK BUILDING TECHNIQUES
When laying track into a specific area such as a city or a river that has to be
bridged, it's important to plan each square in advance so you gain the best
combination of efficiency and economy with those builds. Consequently, it's best
to pause your track laying as you approaching the area and study the lay of the
land. Some people use graph paper to sketch a solution, but a better idea is to
hit F10 to survey the area. A number will appear in the centre of each square.
When you move the cursor over these squares, the numbers will disappear. This way
you can try various layouts until you find one that works.
There are some standard techniques to use when building Y's and main-line
interchanges. A standard Y will require two signal towers. A standard main-line
interchange will require three signal towers. A semi-double track is designed to
be used by two trains that will travel at more or less the same speed.