Rocket Ranger



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TIPS

Rescue the Professor as this slows down the Nazis, they can't use him to increase their efficiency. You will waste valuable time unless you rescue him from the Zeppelin while he is over the Atlantic. Shooting the gunner in the gondola is tricky, the best method being to shoot below the gunner and move left and right until you are on target. Gradually move up until you hit the gondola. When you hit it there is a flash, stop firing and after a few seconds you'll be inside the gondola.

Find the supply of Lunarium before the Fort Knox supply runs out. Infiltrate the Nazi base which receives Lunarium from the moon. It is in South America or Africa. Once infiltrated your agent there will send you Lunarium throughout the game. You will have to storm the Nazi base first.

SOLUTION

STARTING THE GAME

When you have loaded the game and you are greeted with the option menu, go straight to the War Room. Now move two of your agents to South America and place the other three agents in Africa. Forget about flashy Joe in Germany, move them straight to these areas, then exit. Now take-off. Forget the fuel depot. Enter 23 into your tank to get you to the Atlantic.

THE ZEPPELIN

On the first screen the Zeppelin will move from left to right across the screen. You cannot hit it with your gun but you can destroy the torpedoes that are fired at you. Once ten torpedoes have been fired, regardless of whether you have hit them all or not, you automatically go to the next screen.

On the second screen the Zeppelin is much closer. Here you have to aim at the gondola, just below the main airbag. Torpedoes are also fired at you. Try to dodge them; do not bother about destroying them unless they get in the way. The main objective here is to shoot the gondola. If you successfully hit it, a green flash will appear. Do not fire any more and you will go to the next screen.

If you accidently shoot the airbag of the Zeppelin then it'll explode and you'll have failed this bit. If so, don't worry as you haven't lost the game. (See "Barnstoff's Captured" section for more details.)

On the third screen you will now be in the Zeppelin gondola with Jane and the Professor. After she says something to you, on the FIRST time you successfully rescue them, you reply thus:

  1. "Loosen up Dollface"
  2. "I like your style"
  3. "I oughtta teach you"
  4. "I took the scenic route"
  5. "Can you use some help?"

Once these have been entered you automatically fly back to Fort Dix with Jane and the Professor. Later in the game the Nazi's capture Jane and the Professor again. Again you have to attack the Zeppelin - it happens three times in all. The second time you successfully get into the Gondola your replies should be:

  1. "I'm glad to see you too"
  2. "I just want to help you"
  3. "Can you use some help?"

The third time, your replies will be:

  1. "I'd be happy to leave"
  2. "I just want to help you"
  3. "Can you use some help?"

These replies ALWAYS work successfully if you enter them in the correct order.

THE WAR ROOM

You should return here after you have returned from the first Zeppelin mission. Your agents should be flashing - so read the reports. Your first objective is to find the Nazi bases. The next objective is to find the 5 Rocket parts, organise resistance in the West and knock Nazi efficiency down a bit.

The Temple base is nearly always in SOUTH AMERICA, whereas the DESERT BASE is nearly always in AFRICA. Try these places for both bases:

South America: Venezuela, Columbia, etc.

Africa: Middle-East, Kenya, East Africa, Egypt, etc.

Once a base is found organise resistance and fly to it straight away. When you go on a flight try to visit more than one country if possible. i.e. Attack a Rocket Factory then go to a base. Once resistance is organized Lunarium comes flooding in.

It is also useful having a bash at a Zeppelin Factory, a Fighter base or a Brainwashing Plant just to slow the Zeppelins down. Once the two bases have been found, etc. you must locate the 5 parts of the Rocket. It is also useful to try and get Canada and all of South America turned brown (which means resistance organized) as it gives you extra time for locating rocket parts. The Zeppelins take longer to occupy a country with organized resistance in it.

Try to keep two agents in the left side of the world, leaving three agents to investigate the right part. If you have less than three agents left and you are still looking for the two bases - FORGET IT - start again! Once you have all 5 rocket parts, and enough Lunarium, you can construct your rocket and fly to the Moon.

BARNSTOFF'S CAPTURED

If you blow up the Zeppelin (silly boy!) then the abductees are taken to Germany in a Sub. When you get back to Fort Dix you get a message saying that they are due to be exterminated and it suggests you fly to Germany. I strongly advise you not to do so. I have completed the game by ignoring this message. It's up to you, but I advise you don't. If you forget about it you later get another message saying they have been taken to the desert base (one of the Lunarium ones you are trying to find!). If you ignore it again, they just get sent to the Moon unharmed.

If you want to fly to Germany when you get the message about Jane and the Professor then you get the Shoot Planes screen. If you kill them (easy as there are only 8!) you land in Germany, where you immediately get captured then interrogated. You answer as per the Zeppelin screen. I never got this right. I once told him that "Hitler eats Babies" - I escaped to another country but I did not free Jane and the Professor.

If you are unsuccessful then when you get the next message about them being taken to the Desert Base fly to it (that is, if you have found it) and you get captured again, with the same screen as in Germany! Which is why I ignored it as I could never get the answers right! As I mentioned before it is not necessary to go through this bit.

If you fly to Germany when Jane and the Professor are not there and successfully shoot the planes down then, when you land, you get a message saying well done and Nazi efficiency has gone down by 5%.

NAZI EFFICIENCY

This is where you can knock down the percentage in the top right hand screen to slow the Zeppelin down. You do this by your agents reporting about; a Brainwashing Plant, or looting of Art Treasures, or Zeppelin Factory. If you fly to the country then all it is, is the plane shoot, and once this is done you get a suitable message saying efficiency down by 10%. It is only worth doing this in the early stages of the game as the plane shoot gets much harder later on.

ME 109'S

On this screen you are soaring above the clouds and ME 109's attack in formations. The best way I have found is to stay at the bottom and pick them off. This screen, in my opinion, is the hardest screen of the game (except for perhaps the Moon shoot-out). Once you have been hit three times, you're kaput. You'd better have enough Lunarium to get home!

TAKE-OFF

Make sure you have loaded up with enough Lunarium - a heavy load is harder to take-off of course. However, if you press the button in time to his legs being directly underneath his body you should manage it. Watch out for the lame seagull and also the UFO which appears from time to time on the screen where you soar up through the sky.

THE ACK-ACK SCREEN

This is the attack on the Desert Base. It is at night and ack-ack batteries come at you from the top of the screen. If you fire your gun a bit before the batteries you will destroy them. Once you have hit ten you have done it! You can only take three hits from Flak! Very easy.

THE TEMPLE SHOOTOUT

This is also very, very, easy. This places you in front of a temple where you have to knock out machine guns positioned at the windows. Pull down on the joystick and the bullets miss you, you have three seconds before the machine gun opens up, so rush to the window and fire slightly above it, KABOOM! If you get hit three times then you have failed. Once you destroy all guns the door opens and you have done it!

THE PUNCH UP

When you fly to a rocket factory, upon landing you have to bash the pulp out of a guard. There are four moves and two ducks, the ducks are useless. The first three guards are dead easy, the last two can be dealt with if you keep the joystick pressed up and press fire when his face is uncovered. Knock his bar down and BLAM, you did it!

THE MOONBASE

Once you have the final rocket part and 500 units of Lunarium assemble your rocket. Load the Lunarium and blast off! You will then find yourself in the Mine. You have to shoot the women zombie slaves from the platforms in similar fashion to the Temple shoot out. To hit them, stay down until the girls cease firing then move over and shoot them. Be quick as they will escape on ropes and return. Repeat the process carefully for those on the right. Don't forget that your vision becomes impaired due to the effects of the Lunarium, so hurry. If you succeed, the world is saved! If you are too slow, then the Nazis are in the Whitehouse!

THE ALIENS

Surprise, surprise... you're not done. It seems the Nazis have gained their technology from some helpful aliens. All you have to do is shoot all the aliens' eyes while avoiding their spit! Once dead, your done! CONGRATULATIONS!