War in Middle Earth |
| Home | About EAGER | Cheat Indices | Game A-Z Indices | Developer Indices | Game Info |
Here are the locations of some of the objects in the game:
| Location | Object |
|---|---|
| Tuckborough | Black Flask |
| East of Buckland | Wooden Staff |
| Grey Havens and Michel Delving | Blue Potion |
| Forlond | Black Flask |
| South of Forland | Palantir |
| Belegost | Mithril Mail |
| Bombadil's House | Elven Blade |
| Barrow Downs | Elven Blade |
| North of Barrow Downs | Elven Blade |
| West of Annuminas | Golden Sceptre |
| South of Ost-in-Edhil | Ancient Sword |
| Rivendell | Mithril Mail |
| Lorien | Elven Cloak, Glowing Phial, Coil of Rope |
| North of Grebor | Dwarven Hammer |
| North of Dol Goldur | Dwarven Ring |
| South of Mount Gram | Black Flask, Red Arrow, Mithril Mail |
If Gandalf goes to Derdingle, 1000 Huorns will go to Hornburg and 1000 Ents will go to Isengard. Aragorn can be found at Bree and Merry can be found at Buckland. 500 trolls can easily handle everyone from Minas Tirith, Osgiliath and Cair Andros.
Items: Never give anyone an item that person already possesses - it'll be lost forever. So if you send Faramir to pick up a blue potion (healing) north of White Towers, he can no longer take the one in Grey Havens. It takes a bit of careful planning to get all the right items in the shortest amount of time. Also, give the right item to the right man and keep in mind that gaining allies should be given top priority. It's no use fooling around with healing potions or nice weapons if Dain, Thranduil and other leaders are immobile because they haven't received their "tokens of war".
The sooner you can mobilise your troops the better your chances will be once Saruman and Sauron start moving out of their own little backyards (actually, you can beat them to it).
Battles: Overkill works. If you attack 2000 Orcs with 2000 cavalry (cavalry are very effective) you'll probably beat all the Orcs and lose less than two hundred cavalry. If you attack those same Orcs with five hundred cavalry chances are you'll lose the battle (and thus all your cavalry) and never inflict serious losses on your opponent. One thing: there's a fine balance between the exact right battle formation and needless losses. If you make a stand (say, defending Minas Tirith) with lots of leaders and a whole range of different troops - rangers, infantry, light infantry, knights, tower guards and cavalry - then 250 trolls will inflict losses in all these categories, thus causing you to lose several hundred troops each round of combat. If you attack those same 250 trolls with nothing but (for instance) cavalry there's a good chance you'll come out with no more than fifty dead, perhaps even none. The two most valid rules seem to be overkill and concentration of troop type.
When defending Minas Tirith, you'll find that sending all cavalry (or all Elves or knights, but not the three combined) to nearby Osgiliath will work quite nicely. Oh and by the way, I never did find out (not yet, that is) what the gnarled staff and the coil of rope are all about!