Xenomorph |
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The game starts on your spaceship (levels 1-3) Furthermore there is a moonbase (levels 4-10) and the caverns (levels 11 and 12). The goal of the game is to fly off into space. Therefore you must press that green button in the first console you encounter. (Consoles are brown panels you'll find throughout the game.) Behind it you can find food, drinks, first-aid, weapons, ammo, keycards, circuit boards etc. Don't press it immediately, the ship will self-destruct! First you must replace all burned out IC's on the circuit-board in the console opposite to the one I just spoke about. Also you must refill three empty consoles with Anti-Matter on level two (you need fuel, you know!). And finally you must put two disks in that first console I just mentioned. Then you can fly off.
Don't skip levels. There could be some valuable items. Skip them only on your way back up.
Always know your way to a recharge console. Your weapons run on empty sooner than you think.
The best weapon in the beginning is the second one you find. (It looks like a German Luger from WW2) It's very effective. There are about four clips in the game. You'll also find two clips for a gigantic powerful weapon. Fill them and keep it with you until you find that weapon. (On level 11A) With it you'll find a third (empty) clip.
Weapons on batteries are not as effective as you'd wish them to be. Lose them as soon as possible. (Especially that red pistol)
On some weapons you can select a level 1, 2 or 3. The higher the level, the more powerful is your shot (and the sooner it will be empty).
On most mines you'll see the same. This time you can select how many times an alien can step on it before it explodes.
Be careful with the flying mines (they look like nuclear warheads). If they can't find an enemy, they come back for you. These are the only mines that can hurt you.
Save your grenades for the grenade-launcher for the alien in the vehicle on level 12. There you'll need all the fire-power you can get. Behind this alien you find the two disks you must put in the computer on level one.
You don't necessarily need food and drinks. It keeps up your vitality bar (the blue one), and thus your speed in the game, but you won't die.
The first-aid consoles:
0 - Drink Injection
1 - Vitality Injection
2 - Health Injection
3 - Health Pills
4 - Food Pills
5 - Drink Pills
6 - Radio-Activity Pills
7 - Health Pills
8 - Vitality Pills
9 - Food Pills
The only ones I used are the radio-activity pills (the white bar on the right) when I took The anti-matter upstairs.
Be careful with the use of your keycard for food and drinks (the blue one with the black line on it), it has a limited amount of points. In the food/drink consoles are numbers (1 to 5). I don't know the exact amount of points on your card but the points on the consoles will be subtracted. You will find a new card in the lower levels. You'll also find a new card for the recharger/first-aid. But if you use first-aid too much you can't recharge! When I wanted to find out how the first-aid console worked, I couldn't recharge any more until I found myself a new card.
Here are the co-ords for locations in the game:
| FEDERATION | ||||
|---|---|---|---|---|
| Ser | Place | Co-ords | Ser | Worm Hole |
| 1 | Rome | 72-53 | A | Hell's Gate |
| 2 | Washington | 72-50 | B | Short Cut |
| 3 | Deneb (Base) | 68-52 | C | X-1 |
| 4 | London | 66-53 | D | Hubbie's Quandry |
| 5 | Moscow | 66-49 | E | Jeff's Tunnel |
| 6 | Berlin | 65-51 | F | Tobey's Run |
| 7 | Tokyo | 60-59 | G | Angstrom's Limit |
| 8 | Paris | 52-60 | H | Rush |
| 9 | Madrid | 49-56 | I | Einsteins Express |
| 10 | Pearl Harbor | 53-52 | ||
| 11 | Dublin | 58-48 | ||
| 12 | Frontline | 61-40 | ||
| 13 | Athens | 62-36 | ||
| 14 | Stockholm | 61-32 | ||
| 15 | Havana | 58-27 | ||
| 16 | Toby's Outpost | 56-22 | ||
| 17 | Acapulco | 60-16 | ||
| 18 | Ontario | 66-17 | ||
| BEACH HEAD | ||
|---|---|---|
| Ser | Place | Co-ords |
| 19 | Krakow | 56-10 |
| 20 | Brussels | 48-16 |
| 21 | Normandy | 40-17 |
| 22 | Tobruk | 32-15 |
| 23 | Gdansk | 24-13 |
| 24 | Dresden | 20-08 |
| 25 | Isolation (In Outback) | 08-14 |
| XENOMORPH DOMAIN | ||||
|---|---|---|---|---|
| Ser | Place | Co-ords | Ser | Worm Hole |
| 26 | Grizzly | 28-20 | ||
| 27 | Hyena | 34-23 | A | X-2 |
| 28 | Gremlin | 37-30 | B | Meet Your Maker |
| 29 | Hydra | 44-34 | C | Sly's Revenge |
| 30 | Charlie | 50-39 | D | Ryan's Hope |
| 31 | Zebra | ?? | E | Entropy |
| 32 | Annihilation | ?? | F | Purgatory |
| 33 | Cobra | 33-56 | G | X-3 |
| ?? | Zephyr | ?? | H | Kamakaze |
| 34 | Titan | 12-48 | I | Escape |
| 35 | Ambush | 14-43 | ||
| 36 | Jackai | 16-40 | ||
| 37 | KJ's Folly | 14-36 | ||
| 38 | Medusa | 12-26 | ||
| 39 | Xeno Prime (Base) | 12-40 | ||
| 40 | Rear Guard | 09-40 | ||
![]() Sequence of Levels | ![]() Map legend |
![]() Levels 1-3A | ![]() Levels 1-3B |
![]() Level 4A | ![]() Level 4B |
![]() Level 5A | ![]() Level 5B |
![]() Level 6A part 1 | ![]() Level 6A part 2 |
![]() Level 6B part 1 | ![]() Level 6B part 2 |
![]() Level 7A part 1 | ![]() Level 7A part 2 |
![]() Level 7B part 1 | ![]() Level 7B part 2 |
![]() Level 8A | ![]() Level 8B |
![]() Level 9A | ![]() Level 9B |
![]() Level 10A part 1 | ![]() Level 10A part 2 |
![]() Level 10B part 1 | ![]() Level 10B part 2 |
![]() Level 11A part 1 | ![]() Level 11A part 2 |
![]() Level 11B part 1 | ![]() Level 11B part 2 |
![]() Level 11C part 1 | ![]() Level 11C part 2 |
![]() Level 12A | ![]() Level 12B
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