DALEY THOMPSON'S OLYMPIC CHALLENGE TRAINING A bottle of Lucozade (indicating your energy level) is shown at the top of the screen. At the start of each training session, the bottle will be empty and the more exercises you do, the more the bottle will fill up. If you manage to fill the bottle in any one session, you will be awarded a can of Lucozade. Train well and you can achieve a maximum of three cans. i.e. One per session. To use these cans you will be given an option at the start of each event to implement extra energy. This will help you in your weaker areas, but choose wisely as each can only provides one chance of help. FOOTWEAR At the start of each event a menu will be presented from which you must select the correct adidas footwear for the heat, failure to make the right choice will end up in inferior performance in that event. If you select wrongly the correct choice will be stated after the choice has been made. Make a note of this for next time. In all events power is all-important. Continuous left and right joystick movement builds up the power. This is most important in the track events e.G. 100M, 400m, 1500m and also the high jump. However, in the 1500m, once you have built up your power, then only a small rate of left and right movement is needed to sustain your speed. In the remaining events, the pressing of the fire button at the correct moment is essential for success in that event. The skill of this will have to be learned, if you don't have it. Long-jump to succeed in the long jump you must build up your power on the run by waggling your joystick. When you reach the white line press fire button to jump. If the fire button is pressed to late then a fault is recorded, the best jump will count towards your final score. (Like in real life!) POLE VAULT Select height by pushing up on joystick. Waggle your joystick to build up power. Press fire to commence lowering the pole. Timing is critical in this event. When Daley reaches the top of the vault press the fire button to release the pole. Failure to do so at the correct time will result in a poor vault. Three unsuccessful attempts at the same height will result in your elimination from the event. JAVELIN. Waggle your joystick to make Daley run. As you near the end of the run-up. Press and hold the fire button down to break the run and start the throw. As you hold the fire button the javelin will continue to rise. Release the fire button to set the angle and commence your throw! HIGH-JUMP Select height by pushing up on your joystick. Remember that you cannot lower the bar once it has been raised. Waggle your joystick to build up speed and power. Press and hold the fire button as close to the bar as possible and release the button to commence the jump! Three failures will have you out of that event. DISCUS When you are ready to compete depress the fire button and hold it down while you waggle the joystick left and right to make Daley spin. When Daley reaches the throwing position the angle indicator will climb upwards, when you reach the desired angle release the fire button to throw the discus. SHOT PUTT In this event waggling your joystick with the fire button released gives leg power and the fire button depressed gives arm power. So start waggling with the fire button released and as soon as Daley hops across the throwing circle, press fire and keep waggling until the desired angle is shown, then putt the shot.