DEATHBRINGER - THE SWORD OF ABADDON GAME CONTROLS CONTROLLING KARN We have tried to make controlling Karn as easy as possible while still giving you a wide variety of different manoeuvres. So, although there are only three basic strikes with the sword, you can (for instance) jump into the air and swing. The three strikes takes different lengths of time to execute, and do different amounts of damage accordingly . The diagrams below show Karn facing right. The controls work in exactly the same way when you are facing left, except that left and right are reserved. MOVING KARN (fire not pressed) UP jump straight up UP+LEFT UP+RIGHT turn & jump jump forward \ | / LEFT - O - RIGHT turn / | \ walk DOWN+LEFT DOWN+RIGHT turn+crouch turn+crouch DOWN crouch MOVING KARN (fire pressed) UP overhead cleave UP+LEFT UP+RIGHT overhead cleave overhead cleave \ | / LEFT - O - RIGHT no action / | \ jab DOWN+LEFT DOWN+RIGHT underhand swing underhand swing DOWN underhand swing KEYBOARD CONTROLS The keyboard controls for the AMIGA are as follows: PAUSE = H or HELP QUIT = ESC WARNING: The quit key also exits from the program when pressed on the title screen . In this case , you will be asked whether or not you are sure you want to do this. Pressing any key except N, backspace, DELETE will quit the program. GAMEPLAY HEALTH AND SOULS FOR LORD ABADDON If you are wounded, your heath will decrease. This is represented as a level of fluid in a crystal ball displayed on the left-hand side of the status panel, at the foot of the screen. If this level is reduced to zero, you are DEAD. The sword is hungry for souls all the time and the amount of soul power in the sword at any time is shown as blood on the sword - the more blood, the more souls. These souls are gradually used up, maintaining Abaddon's presence on the earthly plane, and must be replaced by killing things. Be warned, however, some creatures such as the undead HAVE NO SOULS, and will not replenish the sword. If the sword is filled with souls, it will give you extra power to heal your wounds. This is the ONLY WAY you can regain lost heath, so skill in combat is of the utmost importance. Furthermore, if the level of souls approaches zero, the sword will go berserk, and you may lose control of you own actions. Once the sword has been completely drained of souls, it will start to drain YOUR HEALTH, and may eventually destroy you. FINDING YOUR WAY TO THE WIZARD'S INNER SANCTUM The route to the Wizard's Inner Sanctum is wrought with peril, and is not straight forward. At the start of each level, you can choose to fight your way to the right or the left, and each choice will lead you down different paths. Some paths are longer than others and some even loop back into regions you may already have travelled! There is no route which is the right one, the longer paths tend to be easier, and looping back enables you to remember the path (or draw a map) and decide which way you want to go. Some routes concentrate more on combat whilst others require skillful avoidance of traps.