FLIGHT PATH 737 SKILL LEVELS Level 1 - SOLO Mountain Height - 5,000ft Runway Length - 3.0 miles Notes - Nil Level 2 - TRAINING FLIGHT Mountain Height - 6,000ft Runway Length - 3.0 miles Notes - Engine Fire Level 3 - CERTIFICATE Mountain Height - 7,000ft Runway Length - 2.5 miles Notes - Smoother landing required Level 4 - DOMESTIC Mountain Height - 8,000ft Runway Length - 2.0 miles Notes - Cross winds on landing approaches Level 5 - EUROPEAN Mountain Height - 9,000ft Runway Length - 1.8 miles Notes - Cross winds and engine fires Level 6 - INTERNATIONAL Mountain Height - 9,200ft Runway Length - 1.5 miles Notes - Cross winds, turbulence and engine fires Flight Notes: Levels 4, 5 and 6 require reverse thrust on landing. The higher the level you select, the quicker you must climb from the moment of lift off. Use the Rate Of Climb Indicator and the best climb speed (420 knots) to clear the mountains. Move the mouse slowly for maximum flight and speed control. At level 4 the cross winds are strong. Fly low to minimise their effects. Cruising height of 15000ft until a distance of 14 miles from the runway. FLIGHT INSTRUCTIONS Start the engine by activating the Ignition. Ensure that the brakes are off, and the Flaps are down. Note the RUN/HDG which shows the difference between the runway heading and the aircraft heading and reduce it to 0 by moving left/right. When it reads 0 you are correctly lined up for take-off. Increase speed to 180 knots. (Above 200 knots will damage the Flaps.) Lift the aircraft nose, and once above 300ft retract the U/C and raise the Flaps. You must not allow the speed to fall below 180 knots. (Flaps up Stall speed). CLIMB - Having raised the U/C and Flaps, you may increase speed and climb above the mountains. A Red high Ground Warning (GW) will flash as you approach the mountains. It will go a steady Blue when you have safely cleared them. CRUISE - During your short cruise, the Landing runway heading will flash. Bank the aircraft to reduce the heading reading to 0. You are now ready to start your descent. DESCENT - With the ground warning light out and 25 miles to touch down, move the mouse UP to start your descent. The aircraft speed will increase as you bring the nose down, so keep it under control. At 14 miles to go at an altitude of less than 200ft, if your heading is within +/- 5, you will see the runway in the distance. LANDING APPROACH - At 10 miles to touchdown, the H/L warning indicator will light up. If it is white, you are too high. If red, you are too low and will crash before reaching the runway. A green light signifies a correct rate of descent. Before descending to a height of 300ft, you must lower the U/C and put the flaps down. Lowering the U/C reduces the speed by 5 knots, and the flaps will be damaged if the speed is higher than 200 knots. LANDING Keep the speed between 160 (Flaps down Stall speed) and 170 knots. Keep the plane level, and the heading between +/- 5. When the distance shows 0 and not before, bring the aircraft down to 0 altitude. Land, and bring the speed down to below 20 knots, finally stopping before the end of the runway. At higher levels, you will have to use reverse thrust to bring the speed down on the shorter runways. Don't forget to use the brakes, but beware of severe juddering. SCORE If you make any errors in your aircraft handling, you will be told exactly where you went wrong, together with advice on whether to proceed to the next level. The faster you fly then the higher the score. FUEL You always have enough fuel for ONE attempt at landing on each flight. ENGINE FIRE An engine fire alarm is raised by the flashing of the fire icon. As soon as the alarm is raised, activate the icon to extinguish the fire otherwise a severe loss of power may result.