QUADREL USER'S MANUAL The greatest games are usually the ones with rules easy to understand. Inspired by the theorem of the four colours, QUADREL is a perfect example of this adage. Played by either one player vs the computer or by two players, the game looks quite simple: You have to paint on the screen spaces of different shapes. The difficulty comes in the fact that each player has a limited number of colours at his disposal, and that two shapes touching one another cannot be of the same colour. With QUADREL, we can promise you one thing: you are going to make use of all your neurons... LOADING THE GAME A500 and A2000 Insert the disk in the internal drive and switch on your computer. A1000 Insert the Kickstart disk in the internal drive and switch on your computer. When the Workbench screen appears, insert the QUADREL disk in the internal drive. CONTROLS To control the game you can use the mouse, the joystick or the keyboard (depending on the computer you have). All selections are made by clicking on the screens or by using drop-down menus. THE THEOREM OF THE FOUR COLOURS What about a short mathematics lesson before playing? The theorem of the four colours demonstrates that you can fill any type of map with only four colours without ever having two contiguous colours. This is true for any type of map: geographical, geometrical, or a map with the most crooked outlines you could think of. This theorem was recently demonstrated, but do not worry, we are not going to do it here. Lots of people tried to contradict this theorem but failed. QUADREL is actually a fun way to apply the theorem and you will soon understand why its demonstration could fill the pages of a dictionary. OPTIONS QUADREL gives you the possibility to choose between three different types of game with three different possible levels each (they modify the number of colours you have at the beginning of a game). You can play against the watch and be in the scoring board, or play without limited time. Just click to see the drop-down menus. THE FREE ONE PLAYER MODE This is the easiest type of game. The computer asks you to select amongst different maps the one you are going to play with. Then, you will have to fill it with the assigned number of colours, according to the theorem and as fast as you can. THE CONTROLLED ONE PLAYER MODE The sole difference with the free One-Player mode is that the computer tells you what shape you must fill. Maybe you think it is easier... THE TWO PLAYER MODE You can play against the computer or against a human opponent. When you have selected one of these two options, the computer asks you to choose the map you want to play with. This type of game is different from the two others. Here, you have to keep your opponent from painting the shapes of the map. The colours are not evenly distributed between the two players: the colour player 1 possesses in large quantity is the colour player 2 will have in minimum quantity, and vice versa. Now, you have to find the right strategy to defeat your opponent. All right, one example to give you a clue... Player 1 has a lot of blue. So, player 2 will try to block him by filling as many shapes as he can with the blue he has so that player 1 will not be able to place all the blue he has on the map. But be careful, do not let him block you... The game is over when one of the two players cannot paint any more shapes. When you play the One-Player mode, you have access to the Help menu which allows you to erase a shape you just filled, or to ask the computer what would be the best way to play. Still, each time you ask for help you get a penalty of 30 seconds. THE TEAM PROJECT MANAGER: Christophe GOMEZ DESIGNER: Najib CHELLY PROGRAMMERS: AMIGA/ST: Benoit ARON PC: Clement IYEYEMI CPC: Christophe DELMAERE GRAPHICS: Emmanuel VASSE MUSIC: Michel WINOGRADOFF THANKS TO: Bernard AURE Olivier RICHEZ Dominique TRIANA Laurent WEILL