Spellbreaker You've distinguished yourself among the young Enchanters by defeating the evil Warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honour given a mage, the leadership of the Circle of Enchanters. Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold... Important Commands: AGAIN - this will respond as if you had repeated your previous sentence. Abbrev is "G". BRIEF - gives a full description of a location only the first time you enter it. Subsequent visits will tell you only the name of the location and the objects present. This is the default setting unless changed by the VERBOSE or SUPERBRIEF commands. DIAGNOSE - gives a medical report of your current condition. INVENTORY - lists what you're carrying. Abbrev. "I" LOOK - describes location in full detail. Abbrev. "L". OOPS - If you accidentally typed something wrong and it responds "I don't know the word "papwe"." You can type "Oops paper" rather than typing in the whole sentence in again. QUIT - Quit to save game, abbrev. "Q". RESTART - stops story and starts over from the beginning. RESTORE - restores position made using the "Save" command. SAVE - saves game at current position. SCORE - gives score and current ranking. SCRIPT - tells printer to make transcript of story. SPELLS - tells which spells you have memorized from your spell book. SUPERBRIEF - no description is given to a location, not even what objects are present. This only gives the name of the location and eliminates the blank line between turns. TIME - gives current time of day, abbrev. "T". UNSCRIPT - stops printer from making a script. VERBOSE - gives description of rooms every time you enter. WAIT - makes time go faster in Spellbreaker. Some recognized verbs: ask attack board burn cast climb close count cross cut destroy dig disembark drink drop eat enter examine exit extinguish fill find fly follow give jump kick kill kiss knock launch lie light listen lock look memorize move offer point pour pull push put raise read search shake shout show sleep slide smell stand swim take tell throw tie touch turn unlock untie wake walk wave write Double Fanucci Cards: (clues) Forburn the Wily - "The Encyclopedia Frobozzia calls Double Fanucci "a game played with cards". "I don't play games; I don't play anything." Never formally studied magic, first won a spell book from an unsuspecting G.U.E Tech student in a 902 Fanucci march, raised the level of play in Double Fanucci championships, brought new meaning to the word "chiseler", greatest skill: drawing Trebled Fromps, Double Fanucci handicap: 0.01. Dimithio of Borphee - "Magic doesn't have to be great to be useful, nor does magic have to be useful to be great." Studied under Yooman the Musician Mage, animal lover (adapted nitfol spell for egg-laying mammals), tremendously well read and good natured, greatest skill : fireworks displays, despised by Holnac the Cynic, DF handicap: 127. Berknip - "No one weeps for a necromancer." Survived by 7 children and 39 grandchildren in 750 G.U.E (he has since out-lived them), greatest skill : assisting historical biographers, hobby : antiques (making and collecting), inexplicably afraid of swords and powdered milk, vegetarian (adapted nitfol spell for raw oysters and crispy whole fish), DF: immeasurable. Barsap - "The hardest trick is making it look easy." First performed before royalty - 850, appointed Royal Magician - 875, Greatest skills : juggling, creative accounting, guild membership revoked for dues evasion - 960, last book read : "Magic with Mirrors", DF: 19. Barbel of Gurth - "When I was a boy, I was told that any Enchanter could become a Guildmaster. Now I'm beginning to believe it." Son of Delbor, advisor to Lord Dimwit Flathead, inventor of the golmac spell, Guildmaster of Gurth City chapter since 933, President of GAC (Gurth Arbiters Congress), greatest skills: arbitrating, speaking in tongues, responsible for restoration of high enchantment dues, DF handicap: 42. Gustar Woomax - "If history can teach us the difference between good and bad magic, it can teach us anything." Author of "A Brief History of Magic", "Bizboz at Galepath", "Mage vs Archmage", "Revenge of the Dornbeasts", "The Granola Riots", (co-authored by Wilbar Memboob), and "The Coconut of Qwendor : Reality or Illusion?", born in Greater Borphee - 880, Attended G.U.E Tech 907-911 Favourite author : Bizboz, greatest skill : none known, DF handicap: 620. Remember that Infocom games can take a whole sentence as a move with prepositions, etc., or several commands separated by a comma, period, or a "Then". To move, just enter in the compass direction, i.e. (E)ast, NE (northeast), or (U)p or (D)own. "All" or "It" can save typing time, for example, "take the scroll, read it, put it in the box", "examine all the dusty scrolls". "All" refers to the objects that are visible, not ones that are hidden and uncovered by you. You can say something in quotes, 'Say "Hi!"' or talk to someone by typing their name, then a comma, then whatever you want to say to them, "Turtle, Follow me".