TEENAGE QUEEN STARTING PLAY To begin with, each player has 100 chips. The first bet (compulsory) is for 5 chips. 5 cards are dealt. The players can then start to BET. HOW TO PLAY Very simple! Just click on your chosen options with the LMB. STAY - You hold. BET - You start betting. RAISE - You raise the betting. CALL - You match the bet to a. Change cards in your hand (1st round) b. See your opponent's hand (2nd round) DROP - You fold and quit the current game. CHANGING CARDS Left click on the cards you wish to change. Click a second time to cancel. Right click to confirm your choice. CARD VALUES The order is 7, 8, 9, 10, J, Q, K and A. No suit is stronger than another. The combinations, from weakest to strongest, are as follows: 1. PAIR - two cards of the same value (e.g. 2 jacks) 2. TWO PAIRS - each pair containing two cards of the same value. 3. THREE OF A KIND - three cards of the same value (e.g. 3 nines). 4. QUINT - five cards, of varying suits, whose values form a straight continuous sequence (e.g.8,9,10,J,Q). 5. FLUSH - five cards of the same suit, whose values do not form a quint. 6. FULL HOUSE - three of a kind and a pair (e.g. 3 jacks and 2 eights). 7. POKER - four cards of the same value (e.g. 4 queens). 8. ROYAL FLUSH - a straight sequence of five cards of the same suit. RULES First of all, before any cards are dealt, a preliminary bet of 5 chips is compulsory. The program takes care of this for you. 5 cards are dealt to each player, who start to play in turn. The player whose turn it is can open the betting (BET) or not (STAY). The player who opens can bet from 5 to 25 chips. The opponent can fold immediately (DROP). Or can raise the betting (RAISE). Or can match the current betting, in order to change some cards (CALL). The change of cards gives a clue to your opponent's hand. If they change 2 cards, it could mean they have three of a kind. It could also be a bluff! Betting starts again. you can leave the initiative to your opponent (STAY) or raise the betting yourself (BET). Three situations can then develop for all the players: a. You abandon the game (DROP) if you think the stakes are too high for your hand. b. You see the opponent's hand (CALL) by matching her bet. The hands are compared to find the winner. c. You increase the betting (RAISE) to up the stakes and put pressure on your opponent. Bluffing comes into its own at this stage. To bluff means to intimidate the opponent into folding by giving the impression that your hand is much stronger than it really is. SPECIAL CASES If both players STAY following the first deal, the game is cancelled and the preliminary 5 chips stay in pot.If both players STAY following the second deal, the hand are compared to find the winner. STRIP POKER Each time you win, your opponent will have to get her chips back from you. You'll be charmed by the way she does it. Jocelyn Valais has made some spectacular graphics for your pleasure.