WINNING POST A fruit machine simulation based on horse racing. AT THE POST On the title screen, waggle the joystick from left to right to make your horse go faster. If you manage to win the race then you will earn extra credits in the game and also a higher nudgepot and cashpot. When you have had enough of this screen then just press the LMB to play the game! 1ST HURDLE The main game, use the mouse to control all game actions. The LMB is used specifically for hold, start/gamble and cancel/collect. Clicking with the RMB will at any time move you to the list screens. These run through all the winning options. Clicking again with the mouse reverts back to the game. 2ND HURDLE THE FIRST HIDDEN GAME: PAINTER When you are on the main playing screen, just click the red MI symbol on the race track at the top of the screen. This will enter you into the 1st hidden subgame, Painter, (based on the game Amidar). The painter sub-game has on-screen instructions but it is basically you run around the screen avoiding aliens and paint lines to form boxes which will destroy the aliens. You of course need to avoid 'em to win. To start the game use the LMB or FIRE. Control of the player in painter is by joystick only. To exit the game you just press the RMB, and presto, back to the main game screen. 3RD HURDLE THE SECOND HIDDEN PART: DEMO AND 2ND HIDDEN GAME Whilst you are viewing the winning lines pages. Just hit fire and you will be transferred to the mental images demo. Whilst in the demo hit fire again and this accesses the 2nd hidden game. Well that's it! Hope you enjoy the game because its a nice bit of coding and if you really enjoy playing it then why not shove a fiver to the authors in appreciation of their efforts. MENTAL IMAGES 16 MILE END AVENUE HATFIELD DONCASTER SOUTH YORKSHIRE ENGLAND DN7 6AU