Douglas Reed



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General Information

DOB: 11 January 1974
Comments: A personal friend of Andrew Clitheroe (the main coder on AB3D 1 and 2), having gone to school together, they both became coders in the Amiga Demo scene as members of "Anarchy" and "Fusion". Doug, himself, never actually wrote a complete commercial quality game though he did produce three shareware titles (listed below). Despite receiving decent reviews none of these proved particularly popular.

Not normally credited with his work on the Alien Breed 3D games, Doug wrote the CPP/BPP graphics system and associated routines which made both these and others possible. Other than these, it is difficult to be specific about the actual commercial games in which his code was used. During the period 1992-96, whilst at University (studying Chemistry), he worked as a freelance coder for various companies (Ocean, Psygnosis, Team 17, and Argonaut) mainly employed in relatively minor roles throughout - working on specific routines (usually stuff the in-house programmers couldn't/didn't want to do). This included code such as, disk loader/protection systems, 3D vector routines, scrolling routines, the "copper" display screen for AB3D, routines that converted byte-wise data into the Amiga's native bit-plane screen and perspective-correct texture-mapping used in AB3D2-TKG.

Currently Doug lives, with his wife and family, in Bangkok, Thailand, where he works as a programmer/webmaster for Bangkok Patana School (http://www.patana.ac.th) currently developing a complete school intranet admin/info system using web-based technologies.


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Game Credits


Game TitleSystemPublisherDateRemarks
Egg Scramble Amiga Entactogenic Design 1994 Shareware
Alien Breed 3D Amiga Team 17 1995  
Secret Elf Squad Amiga Entactogenic Design 1995 Shareware
Alien Breed 3D 2: The Killing Grounds Amiga Team 17 1996  
Quicksilva Amiga Entactogenic Design 1996 Shareware

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Amendments


If you have any amendments to make to the above then please contact the webmaster


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