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| A personal friend of Andrew Clitheroe
(the main coder on AB3D 1 and 2), having gone to school together, they both
became coders in the Amiga Demo scene as members of "Anarchy" and "Fusion".
Doug, himself, never actually wrote a complete commercial quality game though
he did produce three shareware titles (listed below). Despite receiving
decent reviews none of these proved particularly popular.
Not normally credited with his work on the Alien Breed 3D games, Doug wrote
the CPP/BPP graphics system and associated routines which made both these and
others possible. Other than these, it is difficult to be specific about the
actual commercial games in which his code was used. During the period 1992-96,
whilst at University (studying Chemistry), he worked as a freelance coder for
various companies (Ocean, Psygnosis, Team 17, and Argonaut) mainly employed in
relatively minor roles throughout - working on specific routines (usually stuff
the in-house programmers couldn't/didn't want to do). This included code such as,
disk loader/protection systems, 3D vector routines, scrolling routines, the "copper"
display screen for AB3D, routines that converted byte-wise data into the Amiga's
native bit-plane screen and perspective-correct texture-mapping used in AB3D2-TKG.
Currently Doug lives, with his wife and family, in Bangkok, Thailand, where
he works as a programmer/webmaster for Bangkok Patana School (http://www.patana.ac.th)
currently developing a complete school intranet admin/info system using web-based
technologies.
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